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The "real" reason the game has changed.
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<blockquote data-quote="pemerton" data-source="post: 5437175" data-attributes="member: 42582"><p>But I never said such a thing!</p><p></p><p>I said that the GM's role in setting up the starting situation and skethcing out how it might be expected to evolve is like that.</p><p></p><p>I said the rules according to which DCs are set, and the structure for successes and failures, is different.</p><p></p><p>Which is to say, a skill challenge resembles in some but by no means all respects the way that non-combat activity is resolved in traditional RPGs. I said this, and continue to assert it. But in no way does this entail, or even come close to implying, that your Traveller game is full of skill challenegs. In fact - and as I said - it entails the opposite. Traveller, Runequest, Rolemaster, Chivalry and Sorcery, AD&D played with NWP, etc, etc do not have skill challenges, because (i) they lack level-based setting of DCs, and (ii) they lack the "X successes before Y failures" that is crucial to resolving (but not to setting up) a skill challenge.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5437175, member: 42582"] But I never said such a thing! I said that the GM's role in setting up the starting situation and skethcing out how it might be expected to evolve is like that. I said the rules according to which DCs are set, and the structure for successes and failures, is different. Which is to say, a skill challenge resembles in some but by no means all respects the way that non-combat activity is resolved in traditional RPGs. I said this, and continue to assert it. But in no way does this entail, or even come close to implying, that your Traveller game is full of skill challenegs. In fact - and as I said - it entails the opposite. Traveller, Runequest, Rolemaster, Chivalry and Sorcery, AD&D played with NWP, etc, etc do not have skill challenges, because (i) they lack level-based setting of DCs, and (ii) they lack the "X successes before Y failures" that is crucial to resolving (but not to setting up) a skill challenge. [/QUOTE]
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