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The Really Interesting Hypothetical (RE: 3e/4e/5e)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5702915" data-attributes="member: 19675"><p>We still play 3.5Ed primarily- though we're playing someone else's 4Ed campaign right now because the 3.5Ed campaign is on hiatus while the DM gets a break- and in all honesty, few of us see Pathfinder as "The Solution." Personally, like most of the other 3.X RPGs, for everything I like about Pathfinder, I find something else I don't care for.</p><p></p><p>If I had the time and designer's chops to make it all work together, I'd meld things like Midnight's Heroic Paths, some of Pathfinders' take on classes like the Sorcerer and Witch, True20's/W&W's modular approach to making unique spells, AU/AE's take on classes like the Mage-Blade, Akashik & Oathsworn, racial class levels lesser/greater spells, alternative spell components and Feats from all over, etc. with 3.5Ed's corpus.</p><p></p><p>But the fact remains: a game that more closely resembled 3.5 or it's offspring would have been easier for many to swallow...and harder for others. To what degree? Unanswerable. I suspect there would have been many who wouldn't buy into such a game, just as surely as I would have. And the fact is, some of those non-purchasers would have been fans of 3.5Ed as-is: in my own group of 10+ gamers, I'm the <em><strong>only</strong></em> one who has bought a 3.X game (and I have several).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5702915, member: 19675"] We still play 3.5Ed primarily- though we're playing someone else's 4Ed campaign right now because the 3.5Ed campaign is on hiatus while the DM gets a break- and in all honesty, few of us see Pathfinder as "The Solution." Personally, like most of the other 3.X RPGs, for everything I like about Pathfinder, I find something else I don't care for. If I had the time and designer's chops to make it all work together, I'd meld things like Midnight's Heroic Paths, some of Pathfinders' take on classes like the Sorcerer and Witch, True20's/W&W's modular approach to making unique spells, AU/AE's take on classes like the Mage-Blade, Akashik & Oathsworn, racial class levels lesser/greater spells, alternative spell components and Feats from all over, etc. with 3.5Ed's corpus. But the fact remains: a game that more closely resembled 3.5 or it's offspring would have been easier for many to swallow...and harder for others. To what degree? Unanswerable. I suspect there would have been many who wouldn't buy into such a game, just as surely as I would have. And the fact is, some of those non-purchasers would have been fans of 3.5Ed as-is: in my own group of 10+ gamers, I'm the [I][B]only[/B][/I] one who has bought a 3.X game (and I have several). [/QUOTE]
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The Really Interesting Hypothetical (RE: 3e/4e/5e)
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