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The Realms of Enlightenment: The Grey Companions
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<blockquote data-quote="stonedogs" data-source="post: 1422024" data-attributes="member: 17415"><p><strong>Jon Potter's Realms of Enlightenment - The Grey Companians</strong></p><p></p><p>Well, it has been a long time since I have posted on a web board, but the time is now. By the way I play Soriah Ilea Chaste, Battleguard of Shaharizod, Ruze Bloodbow Faith, another Battleguard, Windstryder, and now Karak Kloskurmbur. For DM appreciation week, I hereby express my appreciation to Jon for all his dedication and time to out PBEM campaign. It is definitely the highlight of my week and I think my fellow players feel the same. We all played round table D&D and Warhammer Role Play in college and have now found a way to play over state lines. I firmly believe it is Jon's dedication to the game that continues it. By "forcing" us to write each week by having a non-wavering deadline we keep the game going. So let me express all the reasons I like this game.</p><p></p><p>#1. Its open gaming content. By that I mean the map boundaries are endless. Jon has never said, "Well you can't go over there, because I have not scripted that out." That may not seem like much, but think about that players out there. A completely open world. I have role played in a kitchen for crying out loud, and it was fun! One truly can go wherever or develop one's charactor in any manner. I could have kept roll playing Windstryder into Barnicus but I chose not to, not because Jon did not want to. So I love this game because of the possibilites.</p><p></p><p>#2. Our actions have real consequences. Jon does not fudge the die rolls or our actions into what should happen or what he wants to happen or that he may not want to have a character die. Again think about that players. I believe it is no fun to have one's character be invincible due to DM intervention. What makes his campaign so fun, is the potential for success or failure by our characters. Every battle scene I read on the edge of my seat, I never know if we are going to make it or not. That leads me to #3 which I will post later.</p><p></p><p>Raef aka stonedogs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="stonedogs, post: 1422024, member: 17415"] [b]Jon Potter's Realms of Enlightenment - The Grey Companians[/b] Well, it has been a long time since I have posted on a web board, but the time is now. By the way I play Soriah Ilea Chaste, Battleguard of Shaharizod, Ruze Bloodbow Faith, another Battleguard, Windstryder, and now Karak Kloskurmbur. For DM appreciation week, I hereby express my appreciation to Jon for all his dedication and time to out PBEM campaign. It is definitely the highlight of my week and I think my fellow players feel the same. We all played round table D&D and Warhammer Role Play in college and have now found a way to play over state lines. I firmly believe it is Jon's dedication to the game that continues it. By "forcing" us to write each week by having a non-wavering deadline we keep the game going. So let me express all the reasons I like this game. #1. Its open gaming content. By that I mean the map boundaries are endless. Jon has never said, "Well you can't go over there, because I have not scripted that out." That may not seem like much, but think about that players out there. A completely open world. I have role played in a kitchen for crying out loud, and it was fun! One truly can go wherever or develop one's charactor in any manner. I could have kept roll playing Windstryder into Barnicus but I chose not to, not because Jon did not want to. So I love this game because of the possibilites. #2. Our actions have real consequences. Jon does not fudge the die rolls or our actions into what should happen or what he wants to happen or that he may not want to have a character die. Again think about that players. I believe it is no fun to have one's character be invincible due to DM intervention. What makes his campaign so fun, is the potential for success or failure by our characters. Every battle scene I read on the edge of my seat, I never know if we are going to make it or not. That leads me to #3 which I will post later. Raef aka stonedogs ;) [/QUOTE]
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