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Story Hour
The Realms of Enlightenment: The Grey Companions
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<blockquote data-quote="Jon Potter" data-source="post: 2236187" data-attributes="member: 2323"><p>Nope. I don't have F&F, so I was just using a modified version of the DMG rules. I didn't want to immediately kill all the PCs (despite what they might think) so I struck a lethality balance that I thught would be a challenge but not an outright death trap. As it was, it very nearly was anyway.</p><p></p><p>One of the players said something to the effect: <em>I can almost hear the chorus chanting," TPK! TPK!"</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>But more on that front tomorrow, hopefully. The Grove of Renewal itself has been on my 'must use' list since I bought Magic of Faerun years ago. I really like the idea of challenges that were neither puzzles (to be figured out by the players rather than the characters) nor immediately solvable by brandishing swords.</p></blockquote><p></p>
[QUOTE="Jon Potter, post: 2236187, member: 2323"] Nope. I don't have F&F, so I was just using a modified version of the DMG rules. I didn't want to immediately kill all the PCs (despite what they might think) so I struck a lethality balance that I thught would be a challenge but not an outright death trap. As it was, it very nearly was anyway. One of the players said something to the effect: [i]I can almost hear the chorus chanting," TPK! TPK!"[/i] :D But more on that front tomorrow, hopefully. The Grove of Renewal itself has been on my 'must use' list since I bought Magic of Faerun years ago. I really like the idea of challenges that were neither puzzles (to be figured out by the players rather than the characters) nor immediately solvable by brandishing swords. [/QUOTE]
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