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<blockquote data-quote="Jon Potter" data-source="post: 3216337" data-attributes="member: 2323"><p>Well, luckily for you, I'm very routine about posting every week. There are no long droughts in your future.</p><p></p><p>Thanks a bunch for reading and commenting. Sorry about interfering with your work, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Good question. Do I really kill that many PCs? Everyone in the group is on at least their second character, but it doesn't seem egregious to me. Of course I am the DM, so I could be wrong. Maybe one of my players could chime in on that one.</p><p></p><p>As far as why they die, the answer is simply: the dice said so.</p><p></p><p>I love telling this story, and I want the players to succeed in order to further that story. However, if a roll a critical hit that drops one of them, then they drop. This is a game and luck (or lack thereof) is a part of the game. I <strong><em>really</em></strong> don't believe in excessive fudging; it cheapens the game for me. I hate it when a DM I'm playing with does it and so I don't do it when I'm "behind the screen".</p><p></p><p>I absolutely do not go out of my way to kill any PCs, but I absolutely do let the chips fall where they may.</p><p></p><p></p><p></p><p>Faens are from Monte Cook's Arcana Unearthed/Arcana Evolved book. Lela used those rules without modification (except where I had to translate to the standard PHB spells). She worked out quite well. Flight wasn't as big a game breaker as I feared it would be and her tiny size was both a blessing and a curse for the party.</p><p></p><p>Using the MM pixie wouldn't pass my 'balance test' without a debilitating level adjustment. Oddly enough, there are several current PCs in the group with debilitating level adjustments. Including one who can fly.</p><p></p><p>You can consider that a teaser. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jon Potter, post: 3216337, member: 2323"] Well, luckily for you, I'm very routine about posting every week. There are no long droughts in your future. Thanks a bunch for reading and commenting. Sorry about interfering with your work, though. :) Good question. Do I really kill that many PCs? Everyone in the group is on at least their second character, but it doesn't seem egregious to me. Of course I am the DM, so I could be wrong. Maybe one of my players could chime in on that one. As far as why they die, the answer is simply: the dice said so. I love telling this story, and I want the players to succeed in order to further that story. However, if a roll a critical hit that drops one of them, then they drop. This is a game and luck (or lack thereof) is a part of the game. I [b][i]really[/i][/b][i][/i] don't believe in excessive fudging; it cheapens the game for me. I hate it when a DM I'm playing with does it and so I don't do it when I'm "behind the screen". I absolutely do not go out of my way to kill any PCs, but I absolutely do let the chips fall where they may. Faens are from Monte Cook's Arcana Unearthed/Arcana Evolved book. Lela used those rules without modification (except where I had to translate to the standard PHB spells). She worked out quite well. Flight wasn't as big a game breaker as I feared it would be and her tiny size was both a blessing and a curse for the party. Using the MM pixie wouldn't pass my 'balance test' without a debilitating level adjustment. Oddly enough, there are several current PCs in the group with debilitating level adjustments. Including one who can fly. You can consider that a teaser. :D [/QUOTE]
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