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<blockquote data-quote="Branding Opportunity" data-source="post: 2241991" data-attributes="member: 31812"><p>So here are some questions for everyone:</p><p></p><p>What's your preference for combat? Players giving general ideas of what they will do 2-3 rounds at a time, or fighting it out round by round? I tend to like to go round by round, because so much can change in a six second interval in this game, but I know it slows things down a lot. As I don't have a lot of experience at this, I thought I'd ask if anyone had a strong opinion either way.</p><p> </p><p>On the subject of the adventure summaries for levels 1-10, I've sketched them out and am ready to start as soon as the final touches are put on the characters. I guess we don't necessarily have to wait, and could plow ahead now. I don't want these introductory stages to drag on for too long.</p><p> </p><p>I thought I'd handle these summaries as follows (and please feel free to make comments, I'm just making this stuff up as I go): I post a short (one or two paragraph) synopsis of the adventure, giving the basic who, where, what, why, and when. After this happens you can feel free to make up whatever details you like that let us know what part your character had in everything. You could also tell us in which particular adventure you acquired a magic item which you now possess. You could also say that your character didn't participate in this adventure, but then let us know what s/he was doing. You could even start with a completely different character at 1st level and then kill him off as we go along, replacing him with your current one in the next installment. Finally, you could just let us know why that particular adventure was meaningful. All in all, you can be as terse or verbose as you wish.</p><p> </p><p>Do you think these should go in thread, or in the IC thread?</p><p> </p><p>The basic outline I've sketched out starts with the second giant invasion in CY 585 (the first unsucessful invasion happened eight years before that (CY 577), but was ultimately thwarted by a noble band of adventurers; if you're unfamiliar with that story, you can check out the 1st ed AD&D module series G, D, and Q.) Because the whole of Sterich had been reclaimed by CY 588, except for a few of the border forts guarding the Jotens and the Crystalmists, your adventures then move to Geoff. It is there that you spend the next three years, with some excursions elsewhere, just for fun.</p><p> </p><p>n.b.: I've changed the current date to CY 591.</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2241991, member: 31812"] So here are some questions for everyone: What's your preference for combat? Players giving general ideas of what they will do 2-3 rounds at a time, or fighting it out round by round? I tend to like to go round by round, because so much can change in a six second interval in this game, but I know it slows things down a lot. As I don't have a lot of experience at this, I thought I'd ask if anyone had a strong opinion either way. On the subject of the adventure summaries for levels 1-10, I've sketched them out and am ready to start as soon as the final touches are put on the characters. I guess we don't necessarily have to wait, and could plow ahead now. I don't want these introductory stages to drag on for too long. I thought I'd handle these summaries as follows (and please feel free to make comments, I'm just making this stuff up as I go): I post a short (one or two paragraph) synopsis of the adventure, giving the basic who, where, what, why, and when. After this happens you can feel free to make up whatever details you like that let us know what part your character had in everything. You could also tell us in which particular adventure you acquired a magic item which you now possess. You could also say that your character didn't participate in this adventure, but then let us know what s/he was doing. You could even start with a completely different character at 1st level and then kill him off as we go along, replacing him with your current one in the next installment. Finally, you could just let us know why that particular adventure was meaningful. All in all, you can be as terse or verbose as you wish. Do you think these should go in thread, or in the IC thread? The basic outline I've sketched out starts with the second giant invasion in CY 585 (the first unsucessful invasion happened eight years before that (CY 577), but was ultimately thwarted by a noble band of adventurers; if you're unfamiliar with that story, you can check out the 1st ed AD&D module series G, D, and Q.) Because the whole of Sterich had been reclaimed by CY 588, except for a few of the border forts guarding the Jotens and the Crystalmists, your adventures then move to Geoff. It is there that you spend the next three years, with some excursions elsewhere, just for fun. n.b.: I've changed the current date to CY 591. [/QUOTE]
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