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<blockquote data-quote="Hypersmurf" data-source="post: 2256785" data-attributes="member: 1656"><p>I presume that since the column is "Total XP", to increase from +2 (1600) to +3 (3600) only costs 2000 XP, right?</p><p></p><p>If, for example, an heirloom weapon is +1 (original) Giantbane (paid 1600XP), is it possible to pay a wizard 10k gp to make it Flaming, for example... or can further improvements only be made via the heirloom 'unlocking' process?</p><p></p><p>Does the unlocking require time (meditation, etc), or can a new power be 'discovered' by paying XP in the middle of combat? (eg while fighting wraiths, suddenly find that the weapon strikes true by paying XP to give it the Ghost Touch ability... which is 'locked in' thereafter, of course.)</p><p></p><p>At this point, I'm thinking about paying 2400XP to make Bar's Giantbane ability an heirloom power, and the second 'plus' on the armor an heirloom power, and using the 9000gp thus saved to make the armor mithral instead.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2256785, member: 1656"] I presume that since the column is "Total XP", to increase from +2 (1600) to +3 (3600) only costs 2000 XP, right? If, for example, an heirloom weapon is +1 (original) Giantbane (paid 1600XP), is it possible to pay a wizard 10k gp to make it Flaming, for example... or can further improvements only be made via the heirloom 'unlocking' process? Does the unlocking require time (meditation, etc), or can a new power be 'discovered' by paying XP in the middle of combat? (eg while fighting wraiths, suddenly find that the weapon strikes true by paying XP to give it the Ghost Touch ability... which is 'locked in' thereafter, of course.) At this point, I'm thinking about paying 2400XP to make Bar's Giantbane ability an heirloom power, and the second 'plus' on the armor an heirloom power, and using the 9000gp thus saved to make the armor mithral instead. -Hyp. [/QUOTE]
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