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<blockquote data-quote="James Heard" data-source="post: 2276156" data-attributes="member: 7280"><p>Actually I imagine it's a slow, painful process really. Raised around a bunch of older brothers of the Lawful Stupid variety (perceived or actual) his whole mindset revolves around chasing and avoiding that. I imagine a lot of times Mavic's a tired taskmaster who reads too much and goes around trying to engender support for the war and be the person he truly wants to be. When giants are involved though, he sometimes just slips. He's smart enough to know it's all his own fault, but not mentally strong enough to not lay the blame for everything in his life on anyone but giants. He might feel some sort of shame at getting caught torturing giants, but he'd not likely stop the inclination and it wouldn't stop him from being a sweet guy around kids and a gentleman when he's not actually fighting. I'm muttering through Mavic's inclinations and personality core more than you might even notice on the norm depending on your experiences with him.</p><p></p><p>As for him growing past it, honestly I like to keep things like that open for actual play. If Mavic resolved his issues "off screen" without some actual effort then I'd feel like I were cheating myself. "And then he realized that he'd wasted his life on hating" just seems like a letdown really. Figuring out if he's going to be a good person or a villain seems to be the most important aspect of the character, and I don't often get the opportunity to create personalities like his. Anyways, apologies if he's a bit...harsh and hard to swallow. Characters like this are easier to dish out at higher levels, since characters created and leveled in game like this tend to have their complexities run their courses. 11 actual levels of play with this guy would be awfully depressing, but with him sort of running in and out as a thread of other character's lives doesn't seem like it would be that bad.</p></blockquote><p></p>
[QUOTE="James Heard, post: 2276156, member: 7280"] Actually I imagine it's a slow, painful process really. Raised around a bunch of older brothers of the Lawful Stupid variety (perceived or actual) his whole mindset revolves around chasing and avoiding that. I imagine a lot of times Mavic's a tired taskmaster who reads too much and goes around trying to engender support for the war and be the person he truly wants to be. When giants are involved though, he sometimes just slips. He's smart enough to know it's all his own fault, but not mentally strong enough to not lay the blame for everything in his life on anyone but giants. He might feel some sort of shame at getting caught torturing giants, but he'd not likely stop the inclination and it wouldn't stop him from being a sweet guy around kids and a gentleman when he's not actually fighting. I'm muttering through Mavic's inclinations and personality core more than you might even notice on the norm depending on your experiences with him. As for him growing past it, honestly I like to keep things like that open for actual play. If Mavic resolved his issues "off screen" without some actual effort then I'd feel like I were cheating myself. "And then he realized that he'd wasted his life on hating" just seems like a letdown really. Figuring out if he's going to be a good person or a villain seems to be the most important aspect of the character, and I don't often get the opportunity to create personalities like his. Anyways, apologies if he's a bit...harsh and hard to swallow. Characters like this are easier to dish out at higher levels, since characters created and leveled in game like this tend to have their complexities run their courses. 11 actual levels of play with this guy would be awfully depressing, but with him sort of running in and out as a thread of other character's lives doesn't seem like it would be that bad. [/QUOTE]
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