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The Reconquista: Part I (Shadows over Istivin)
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<blockquote data-quote="Branding Opportunity" data-source="post: 2425291" data-attributes="member: 31812"><p><strong>Morning becomes ... ?</strong></p><p></p><p>Eventually everybody gets back to bed, although some have an easier time falling asleep than others. Questions play through the minds of some of you, questions needing answers.</p><p></p><p>Sadly the rest of the night does not path without incidence. Each of you (except for Latalya and George who doesn’t dream) is visited by some of the most vivid and disturbing dreams you can remember having in a long time. They are filled with vague visions of terror and corruption, of inescapable dread and hopelessness. All the dreams have one thing in common. In each of them you feel as if a large weight has been placed on your chest and is pressing the breath out of you. When you wake, it is with a shout or a sob and you find that you have been perspiring heavily, your bed sheets damp with sweat.</p><p></p><p>There is a change in some of you the next morning. You are more easily agitated, less patient with others and generally more lethargic and unmotivated.</p><p></p><p><em>OOC: Everyone, except for the elves, makes a Will save during the night, the results of which are below whose results are below. Those who fail the save suffer 1 point of Wisdom drain, and are affected in the way described above).</em></p><p><em></em></p><p><em>Wills Saves:</em></p><p><em>Anastasia: 14 + 12 = 26, success</em></p><p><em>Reivik: 8 + 5 = 13, success</em></p><p><em>Mavic: 11 + 7 = 18, success</em></p><p><em>Morley: 1 + 5 = 6, failure</em></p><p><em></em></p><p><em>Eshanna: 2 + 10 = 12, success</em></p><p><em>Thom Younger: 4 + 2 = 6, failure</em></p><p><em>Thom Elder: 11 + 2 = 13, success</em></p><p><em>Merres: 8 + 2 = 10, failure</em></p><p><em>Gemlem: 8 + 2 = 10, failure</em></p><p><em>Mishell: 14 + 1 = 15, success</em></p><p><em>Roen Mek: 16 + 2 = 18, success</em></p><p><em>Miggens: 6 + 2 = 8, failure</em></p><p><em>Anders: 12 + 2 = 14, success</em></p><p></p><p>Early in the morning a short missive is delivered by messenger. It simply states,</p><p>“I have heard of your nighttime encounter. We may be able to help each other unpuzzle it.</p><p></p><p>Respectfully yours,</p><p></p><p>Algorthas”</p><p></p><p>George, Mavic, Morley:[sblock]OOC: A successful Knowledge (local) check reveals that Algorthas is a well-known seer or sage who is quite well-respected in Istivin. He deals and delights in extremely esoteric knowledge, with a special focus on anything arcane. His shop is in the Abandoned Quarter of Istivin.</p><p></p><p>The Abandoned Quarter is a section of town located next to the Effluvium, a huge drainage pool of porous stone that serves as a natural sump for the city. All of Istivin’s storm drains and sewer channels eventually empty into the collection basin, where the effluent slowly drains and evaporates. The stench is so bad that no human, dwarf or elf is willing to dwell anywhere near it. For generations, the people of the city have turned a blind eye to a parasitic community of mongrelfolk who quietly dwell in the run-down tenements and brick-houses of the Abandoned Quarter. These creatures rarely leave this part of town.</p><p></p><p>Algorthas’ shop is located on the edge of this neighborhood, only a few hundred yards from where you are currently staying[/sblock]</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2425291, member: 31812"] [b]Morning becomes ... ?[/b] Eventually everybody gets back to bed, although some have an easier time falling asleep than others. Questions play through the minds of some of you, questions needing answers. Sadly the rest of the night does not path without incidence. Each of you (except for Latalya and George who doesn’t dream) is visited by some of the most vivid and disturbing dreams you can remember having in a long time. They are filled with vague visions of terror and corruption, of inescapable dread and hopelessness. All the dreams have one thing in common. In each of them you feel as if a large weight has been placed on your chest and is pressing the breath out of you. When you wake, it is with a shout or a sob and you find that you have been perspiring heavily, your bed sheets damp with sweat. There is a change in some of you the next morning. You are more easily agitated, less patient with others and generally more lethargic and unmotivated. [I]OOC: Everyone, except for the elves, makes a Will save during the night, the results of which are below whose results are below. Those who fail the save suffer 1 point of Wisdom drain, and are affected in the way described above). Wills Saves: Anastasia: 14 + 12 = 26, success Reivik: 8 + 5 = 13, success Mavic: 11 + 7 = 18, success Morley: 1 + 5 = 6, failure Eshanna: 2 + 10 = 12, success Thom Younger: 4 + 2 = 6, failure Thom Elder: 11 + 2 = 13, success Merres: 8 + 2 = 10, failure Gemlem: 8 + 2 = 10, failure Mishell: 14 + 1 = 15, success Roen Mek: 16 + 2 = 18, success Miggens: 6 + 2 = 8, failure Anders: 12 + 2 = 14, success[/I] Early in the morning a short missive is delivered by messenger. It simply states, “I have heard of your nighttime encounter. We may be able to help each other unpuzzle it. Respectfully yours, Algorthas” George, Mavic, Morley:[sblock]OOC: A successful Knowledge (local) check reveals that Algorthas is a well-known seer or sage who is quite well-respected in Istivin. He deals and delights in extremely esoteric knowledge, with a special focus on anything arcane. His shop is in the Abandoned Quarter of Istivin. The Abandoned Quarter is a section of town located next to the Effluvium, a huge drainage pool of porous stone that serves as a natural sump for the city. All of Istivin’s storm drains and sewer channels eventually empty into the collection basin, where the effluent slowly drains and evaporates. The stench is so bad that no human, dwarf or elf is willing to dwell anywhere near it. For generations, the people of the city have turned a blind eye to a parasitic community of mongrelfolk who quietly dwell in the run-down tenements and brick-houses of the Abandoned Quarter. These creatures rarely leave this part of town. Algorthas’ shop is located on the edge of this neighborhood, only a few hundred yards from where you are currently staying[/sblock] [/QUOTE]
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