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The Reconquista: Part I (Shadows over Istivin)
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<blockquote data-quote="Branding Opportunity" data-source="post: 2600200" data-attributes="member: 31812"><p>Before opening the door everyone checks their weapons, components or other equipment. Holding Bar in one hand, Reivik steps forward to open the door while George covers him with his longbow. Making sure he has a good grip on the door handle, the dwarf pulls it open with a swift, smooth motion, immediately shifting his hand back to his greathammer afterwards. Thanks to George's ministrations it opens with ne'er a noise, despite its obvious lack of upkeep.</p><p></p><p>The chamber you peer into is obviosly a guard room of some sort. Furnished with a rough wooden table and three chairs, it is approximately 20 by 30 feet and is moderately-heated by a large, free-standing iron stove built against the middle of the far wall. The ceiling is slightly vaulted, rising to a height of about 10 feet. Against the wall to your right, large, wooden shelves have been erected, in addition to a half-empty weapons locker. The shelves contain some primitive cooking utensils in addition to some small barrels and a crate. To your left is a door which must lead to the corridor you had chosen not to follow earlier. Two staircases provide exits on the far side of the room, both of them going up. The right-most staircase is steeper and bends to the right within 10 feet, while the left-most staircase continues straight.</p><p></p><p>The place is completely empty of occupants, but seems to have been hurriedly abandoned. One chair lies on its side, and dice and cards paused in mid-game are strewn on the table next to a plate of half-eaten sausage. You still detect the smell of burning wood from the stove, although it can't be putting out much heat, as the room is fairly chilly.</p><p></p><p>You strain your ears (<em>OOC: Everyone makes a Listen check</em>), but cannot hear anything except the distant spashing of water from the sewers far behind you.</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2600200, member: 31812"] Before opening the door everyone checks their weapons, components or other equipment. Holding Bar in one hand, Reivik steps forward to open the door while George covers him with his longbow. Making sure he has a good grip on the door handle, the dwarf pulls it open with a swift, smooth motion, immediately shifting his hand back to his greathammer afterwards. Thanks to George's ministrations it opens with ne'er a noise, despite its obvious lack of upkeep. The chamber you peer into is obviosly a guard room of some sort. Furnished with a rough wooden table and three chairs, it is approximately 20 by 30 feet and is moderately-heated by a large, free-standing iron stove built against the middle of the far wall. The ceiling is slightly vaulted, rising to a height of about 10 feet. Against the wall to your right, large, wooden shelves have been erected, in addition to a half-empty weapons locker. The shelves contain some primitive cooking utensils in addition to some small barrels and a crate. To your left is a door which must lead to the corridor you had chosen not to follow earlier. Two staircases provide exits on the far side of the room, both of them going up. The right-most staircase is steeper and bends to the right within 10 feet, while the left-most staircase continues straight. The place is completely empty of occupants, but seems to have been hurriedly abandoned. One chair lies on its side, and dice and cards paused in mid-game are strewn on the table next to a plate of half-eaten sausage. You still detect the smell of burning wood from the stove, although it can't be putting out much heat, as the room is fairly chilly. You strain your ears ([I]OOC: Everyone makes a Listen check[/I]), but cannot hear anything except the distant spashing of water from the sewers far behind you. [/QUOTE]
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The Reconquista: Part I (Shadows over Istivin)
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