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The Reconquista: Part I (Shadows over Istivin)
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<blockquote data-quote="Branding Opportunity" data-source="post: 3168264" data-attributes="member: 31812"><p><strong>Back Under Krelont Keep</strong></p><p></p><p>Deciding that you will investigate the source of the lantern light down the westerly corridor later, and careful not to make too much noise, you head north. Morley is certain that the sound of twisting metal you just heard was coming from this direction.</p><p></p><p>Like the rest of the passageways you have come across in the dungeon, the corridor is about ten feet across. Ceilings vault to ten feet overhead. Walls and ceiling are of reinforced masonry of a dull gray color common in these parts. The floor is made of uneven flagstones spotted with slime and small puddles, not enough to hinder movement, but enough to give the place a definite odor. A smell of mustiness and mildew pervades everywhere. Torches set in rusted wall brackets once provided a shadow-strewn light throughout, but they seemed to have burnt down within the last few hours, judging from the slight smoke still coming from them.</p><p></p><p>The northerly corridor ends in a "T" intersection after only 40 feet, with hallways stretching off to your left and right. You seem to have entered a cell block, evidenced by ten foot by ten foot cells along both the northern and southern walls of the diverging hallway. The cells have iron-barred doors, although many of them look as if they have literally been twisted off. They lie casually thrown aside. The cells themselves seem to hold bedding of mildewed straw and the occasional set of manacles fixed to the back walls. The two closest ones stand empty.</p><p></p><p>At the edge of your sunrod's illumination you see that towards the east the corridor opens into a larger, circular guardroom after about 50 feet. The guardroom seems to be similar to the one you encountered when you first entered the dungeon. As far as you can see it stands empty.</p><p></p><p>Toward the west the cell block stretches off beyond the range of human or dwarven vision.</p><p></p><p>As you stand at the intersection you hear the approach of heavy boots from behind you. Turning around you see the Valiant of Mayaheine walking towards you clad in her plate armor. She is accompanied by Gregor in his wolf form, carrying a lit sunrod in his mouth. Both are caked with the filth you had to wade through in the sewer pipe.</p><p></p><p>Thanee/J. Alexander:[sblock]Your keen elven eyes perceive that the western cellblock ends in a circular room after about 100 feet. It seems to be furnished similiar to the guardroom you encountered previously with a table and a few chairs. Like the previous room, this one seems to have been hurridly abandoned. One chair lies on its side, and various unidentifiable objects are strewn haphazardly across the floor. It seems to be devoid of occupants. [/sblock]</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 3168264, member: 31812"] [b]Back Under Krelont Keep[/b] Deciding that you will investigate the source of the lantern light down the westerly corridor later, and careful not to make too much noise, you head north. Morley is certain that the sound of twisting metal you just heard was coming from this direction. Like the rest of the passageways you have come across in the dungeon, the corridor is about ten feet across. Ceilings vault to ten feet overhead. Walls and ceiling are of reinforced masonry of a dull gray color common in these parts. The floor is made of uneven flagstones spotted with slime and small puddles, not enough to hinder movement, but enough to give the place a definite odor. A smell of mustiness and mildew pervades everywhere. Torches set in rusted wall brackets once provided a shadow-strewn light throughout, but they seemed to have burnt down within the last few hours, judging from the slight smoke still coming from them. The northerly corridor ends in a "T" intersection after only 40 feet, with hallways stretching off to your left and right. You seem to have entered a cell block, evidenced by ten foot by ten foot cells along both the northern and southern walls of the diverging hallway. The cells have iron-barred doors, although many of them look as if they have literally been twisted off. They lie casually thrown aside. The cells themselves seem to hold bedding of mildewed straw and the occasional set of manacles fixed to the back walls. The two closest ones stand empty. At the edge of your sunrod's illumination you see that towards the east the corridor opens into a larger, circular guardroom after about 50 feet. The guardroom seems to be similar to the one you encountered when you first entered the dungeon. As far as you can see it stands empty. Toward the west the cell block stretches off beyond the range of human or dwarven vision. As you stand at the intersection you hear the approach of heavy boots from behind you. Turning around you see the Valiant of Mayaheine walking towards you clad in her plate armor. She is accompanied by Gregor in his wolf form, carrying a lit sunrod in his mouth. Both are caked with the filth you had to wade through in the sewer pipe. Thanee/J. Alexander:[sblock]Your keen elven eyes perceive that the western cellblock ends in a circular room after about 100 feet. It seems to be furnished similiar to the guardroom you encountered previously with a table and a few chairs. Like the previous room, this one seems to have been hurridly abandoned. One chair lies on its side, and various unidentifiable objects are strewn haphazardly across the floor. It seems to be devoid of occupants. [/sblock] [/QUOTE]
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