Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
The Reconquista: Part I (Shadows over Istivin)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Branding Opportunity" data-source="post: 3245106" data-attributes="member: 31812"><p>(<em>OOC: Morley's casting of Cure Serious Wounds completely heals him. The statuses of the party in the first post of the <a href="http://www.enworld.org/showthread.php?t=178196" target="_blank">INFO THREAD</a> have been updated and should be correct. Note that a number of you still have ability damage in effect. Also, all of the spells cast during this combat that have a duration of min/level are still in effect until I say otherwise.</em>)</p><p></p><p>Feeling somewhat restored you carefully make your way away from the scene of the encounter with the undead shadows. The cell block corridor continues for almost a hundred feet to the west, interrupted every few feet by the cells themselves. Most of their doors have been broken open or completely ripped off, and the smell of centuries of sweat and excrement mingles with the pervasive odor of mildew.</p><p></p><p>The hallway ends in another circular guard room, empty like all the others. Like before, it looks as if the guards had been here only moments ago, then simply disappeared. Half-full cups of watery wine stand next to nearly finished meals, and warmth still radiates slightly from the coals of the large brazier in the corner. The room is otherwise furnished with a table and a few chairs, in addition to a number of low shelves which hold commonplace equipment and supplies.</p><p></p><p>The only exit of the room is a door to the south-west which seems to have been torn from its hinges. Through it you can see shadowy torch light reflecting off the curving wall of the hallway beyond it. You can also hear very low moaning coming from somewhere down this corridor.</p><p></p><p>The room seems unoccupied.</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 3245106, member: 31812"] ([I]OOC: Morley's casting of Cure Serious Wounds completely heals him. The statuses of the party in the first post of the [url=http://www.enworld.org/showthread.php?t=178196]INFO THREAD[/URL] have been updated and should be correct. Note that a number of you still have ability damage in effect. Also, all of the spells cast during this combat that have a duration of min/level are still in effect until I say otherwise.[/I]) Feeling somewhat restored you carefully make your way away from the scene of the encounter with the undead shadows. The cell block corridor continues for almost a hundred feet to the west, interrupted every few feet by the cells themselves. Most of their doors have been broken open or completely ripped off, and the smell of centuries of sweat and excrement mingles with the pervasive odor of mildew. The hallway ends in another circular guard room, empty like all the others. Like before, it looks as if the guards had been here only moments ago, then simply disappeared. Half-full cups of watery wine stand next to nearly finished meals, and warmth still radiates slightly from the coals of the large brazier in the corner. The room is otherwise furnished with a table and a few chairs, in addition to a number of low shelves which hold commonplace equipment and supplies. The only exit of the room is a door to the south-west which seems to have been torn from its hinges. Through it you can see shadowy torch light reflecting off the curving wall of the hallway beyond it. You can also hear very low moaning coming from somewhere down this corridor. The room seems unoccupied. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Reconquista: Part I (Shadows over Istivin)
Top