D&D 4E The Red Hand of Doom 4E

CStevenRoss

First Post
hey hey!

I know this is a fairly frequent topic here, and many people in the past have done it, but I figured a few people might be interested in seeing some of the stats, tips, tricks, and insights I had on converting the superadventure into the 4E format. It can be found here. DMG p. 42: Actions the Rules Don't Cover

It's got a few tricks and house rules that I've been using to great effect, and it definitely requires the original adventure to run as I don't go into very much detail as to what the plot is or what order the encounters come in, etc. I'm currently running this for a 4E group, all of whom have never heard of the adventure, and they are LOVING it.

I've posted the intro and Chapter 1 so far, and plan on having the rest of my notes pasted in by the end of the week.
 

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