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<blockquote data-quote="hero4hire" data-source="post: 3607138" data-attributes="member: 20711"><p><span style="color: DarkOrange"><strong>Initiatives</strong></span></p><p><span style="color: DarkOrange">Durion 23 Ready attack action</span></p><p><span style="color: DarkOrange">Virishal 17 Cast Mage Armor</span></p><p><span style="color: DarkOrange">Sir Jonathan Williams 15 Ready Mountain Hammer</span></p><p><span style="color: DarkOrange">Hellhounds 9 Move to M 14 & N 13</span></p><p><span style="color: DarkOrange">Hobgoblins 7 Attack with Bows, Kirgg takes 8hp, Jonathan takes 7hp</span></p><p><span style="color: DarkOrange">Kirgg 7 Casts Prayer I believe this effects 3 of the hobgoblins?</span></p><p></p><p>Durion is first to react, but thinks better of scrambling up the ravine into the forest and decides to wait for his enemy to come to him.</p><p></p><p>Virishal casts her spell in a weird mix of arcane elvish and draconic. Unseen mystic wards come into place to protect her person from harm.</p><p></p><p>Sir Jonathan also readies his weapon preparing for melee. His posture with his weapon almost one of reverence as his thoughts and moves are filled with divine inspiration.</p><p></p><p>Suddenly 2 large mastiffs, as black as night, burst onto the road. One from the treeline the other comes bounding out around the corner. The pause side by side some distance from the heroes. However even at the distance one can see that their eyes appear to be like smoldering coals of an old fire in the wind. The beasts are massive. Taller then a dwarf at the shoulder and powerfully barrel chested. The both growl in unison a low bass tone. Steam escapes from between their bared fangs.</p><p></p><p>As the heroes wait for the Humanoids to come crashing down around them the Bandits raise themselves to their full height. All begin shouting in Goblin. It is clear now from their ropey limbs and their wide features that they are Hobgoblins and they seem to have no intentions on charging down. Instead they raise crude Longbows. The straining twine is easily heard as the Hobbies flex their powerful muscles and pull the nasty looking black shafts back and begin to strafe the group. One arrow hits Kirgg solid in-between the gaps in his armpit, Jonathan is also the victim of a gutshot. (Durion knows they are shouting <em>attack death to all blasphemers</em>)</p><p></p><p>Gritting his fangs from the wound Kirgg raises his voice in prayer to the spirits of his ancestors to aid in his allies plight and to hinder his foes success.</p><p></p><p><span style="color: DarkOrange">OOC: No readied actions go off. No initiatives changed due to no readied actions triggered. New round! Actions? Durion is first.</span></p><p></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/MARAUDERATTACKROUNDTWO.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="hero4hire, post: 3607138, member: 20711"] [COLOR=DarkOrange][B]Initiatives[/B] Durion 23 Ready attack action Virishal 17 Cast Mage Armor Sir Jonathan Williams 15 Ready Mountain Hammer Hellhounds 9 Move to M 14 & N 13 Hobgoblins 7 Attack with Bows, Kirgg takes 8hp, Jonathan takes 7hp Kirgg 7 Casts Prayer I believe this effects 3 of the hobgoblins?[/COLOR] Durion is first to react, but thinks better of scrambling up the ravine into the forest and decides to wait for his enemy to come to him. Virishal casts her spell in a weird mix of arcane elvish and draconic. Unseen mystic wards come into place to protect her person from harm. Sir Jonathan also readies his weapon preparing for melee. His posture with his weapon almost one of reverence as his thoughts and moves are filled with divine inspiration. Suddenly 2 large mastiffs, as black as night, burst onto the road. One from the treeline the other comes bounding out around the corner. The pause side by side some distance from the heroes. However even at the distance one can see that their eyes appear to be like smoldering coals of an old fire in the wind. The beasts are massive. Taller then a dwarf at the shoulder and powerfully barrel chested. The both growl in unison a low bass tone. Steam escapes from between their bared fangs. As the heroes wait for the Humanoids to come crashing down around them the Bandits raise themselves to their full height. All begin shouting in Goblin. It is clear now from their ropey limbs and their wide features that they are Hobgoblins and they seem to have no intentions on charging down. Instead they raise crude Longbows. The straining twine is easily heard as the Hobbies flex their powerful muscles and pull the nasty looking black shafts back and begin to strafe the group. One arrow hits Kirgg solid in-between the gaps in his armpit, Jonathan is also the victim of a gutshot. (Durion knows they are shouting [I]attack death to all blasphemers[/I]) Gritting his fangs from the wound Kirgg raises his voice in prayer to the spirits of his ancestors to aid in his allies plight and to hinder his foes success. [COLOR=DarkOrange]OOC: No readied actions go off. No initiatives changed due to no readied actions triggered. New round! Actions? Durion is first.[/COLOR] [IMG]http://i68.photobucket.com/albums/i31/herofhire/MARAUDERATTACKROUNDTWO.jpg[/IMG] [/QUOTE]
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