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<blockquote data-quote="hero4hire" data-source="post: 3613935" data-attributes="member: 20711"><p><span style="color: DarkOrange">Initiatives</span></p><p><span style="color: DarkOrange">23 Durion Moves to square J6 attacks K6 doing 12 damage. Hobby alive but Dazed.</span></p><p><span style="color: DarkOrange">17 Virishal moves to H5, casts magic missile on the hound at H10 for 9 damage.</span></p><p><span style="color: DarkOrange">9 Sir Jonathan Williams crits hellhound killing it, healing himself Moves to I 12 Activates WR Tactics. </span></p><p><span style="color: DarkOrange">8 Sir Jonathan Moves to I14 Does 5 points to J15 </span></p><p><span style="color: DarkOrange">8 Hobgoblin at C10 heals from dying</span></p><p><span style="color: DarkOrange">7 Hobgoblins (who are able) shoot arrows 2 hit Virishal each for 6 damage, total of 12 damage. </span></p><p><span style="color: DarkOrange">7 Kirgg moves to E 12 and misses with a 16.</span></p><p><span style="color: DarkOrange">6 dual short sword wielder moves to O15</span></p><p></p><p>Durion deciding to be more proactive churns his powerful stub-like legs up the northern slope, and hammers his dwarven ax into one of the archer’s midsection. The blow chops through his foe’s armor and into his abdomen. Blood gushes out and the humanoid doubles over from the blow. He is alive but things look grim for him.</p><p></p><p>Virishal also moves up into the trees and blasts at the lone hound. Leaving scorch marks upon its flesh and yipes off pain from the beast.</p><p></p><p>Jonathan brings down his sword again expertly cleaving the canine into pieces. Godly Power staunches his blood-loss and balms his burns. Any pain left from the wounds was then eased by the sheer inspiration of such a blow.</p><p></p><p>Then with divine alacrity Jonathan bounds up the slope, bringing his ever-successful blade against another foe, drawing a long shallow cut across the hobby’s chest.</p><p></p><p>Most of the archers seem to focus their attention, and fire on the elvish spellslinger. Even her mage armor could not prevent all the arrows from getting through. Two found there way past her ward, one was fired by the very Hobgoblin she downed by Magic Missiles. Somehow the humanoid had healed some from his wounds.</p><p></p><p>Kirgg finally reached one of the archers. As the half orc made his way there he saw that the hobgoblin dropped his bow and brought a shield forth and was able to block the mighty blow with Goblin steel at the last moment.</p><p></p><p>Another hobgoblin appears from around the bend, As he steps off of the path leading to the ruined farmhouse and into plain view he unsheathes two short blades and clangs them together over his head. <span style="color: YellowGreen">”You! You dare fight me?” </span> he yells to Sir Jonathan, obviously challenging the Errant Crusader to personal combat.</p><p></p><p><span style="color: DarkOrange">OOC: New round Actions? Evolution you can randomly roll for your granted manuevers. .</span> </p><p></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/maraudersround4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="hero4hire, post: 3613935, member: 20711"] [COLOR=DarkOrange]Initiatives 23 Durion Moves to square J6 attacks K6 doing 12 damage. Hobby alive but Dazed. 17 Virishal moves to H5, casts magic missile on the hound at H10 for 9 damage. 9 Sir Jonathan Williams crits hellhound killing it, healing himself Moves to I 12 Activates WR Tactics. 8 Sir Jonathan Moves to I14 Does 5 points to J15 8 Hobgoblin at C10 heals from dying 7 Hobgoblins (who are able) shoot arrows 2 hit Virishal each for 6 damage, total of 12 damage. 7 Kirgg moves to E 12 and misses with a 16. 6 dual short sword wielder moves to O15[/COLOR] Durion deciding to be more proactive churns his powerful stub-like legs up the northern slope, and hammers his dwarven ax into one of the archer’s midsection. The blow chops through his foe’s armor and into his abdomen. Blood gushes out and the humanoid doubles over from the blow. He is alive but things look grim for him. Virishal also moves up into the trees and blasts at the lone hound. Leaving scorch marks upon its flesh and yipes off pain from the beast. Jonathan brings down his sword again expertly cleaving the canine into pieces. Godly Power staunches his blood-loss and balms his burns. Any pain left from the wounds was then eased by the sheer inspiration of such a blow. Then with divine alacrity Jonathan bounds up the slope, bringing his ever-successful blade against another foe, drawing a long shallow cut across the hobby’s chest. Most of the archers seem to focus their attention, and fire on the elvish spellslinger. Even her mage armor could not prevent all the arrows from getting through. Two found there way past her ward, one was fired by the very Hobgoblin she downed by Magic Missiles. Somehow the humanoid had healed some from his wounds. Kirgg finally reached one of the archers. As the half orc made his way there he saw that the hobgoblin dropped his bow and brought a shield forth and was able to block the mighty blow with Goblin steel at the last moment. Another hobgoblin appears from around the bend, As he steps off of the path leading to the ruined farmhouse and into plain view he unsheathes two short blades and clangs them together over his head. [COLOR=YellowGreen]”You! You dare fight me?” [/COLOR] he yells to Sir Jonathan, obviously challenging the Errant Crusader to personal combat. [COLOR=DarkOrange]OOC: New round Actions? Evolution you can randomly roll for your granted manuevers. .[/COLOR] [IMG]http://i68.photobucket.com/albums/i31/herofhire/maraudersround4.jpg[/IMG] [/QUOTE]
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