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<blockquote data-quote="hero4hire" data-source="post: 3632822" data-attributes="member: 20711"><p><span style="color: DarkOrange">23 Duroin runs to A4</span></p><p><span style="color: DarkOrange">17 Virishal. rolls 06 to stabilize SUCCESS! And stabilizes at -2</span></p><p><span style="color: DarkOrange">8 Zarr casts Cure spell moves to Bnegative1</span></p><p><span style="color: DarkOrange">7 Kirrg move to g10 casts Vigor on Virishal grating her Fast Healing 2. </span></p><p><span style="color: DarkOrange">6 Sir Jonathan Switch stance to leading the charge(swift action) Move jump check and move D5, </span> </p><p></p><p></p><p></p><p>His foe down, Duroin bolts after the hobgoblin cleric, rushing along the top of the ravine to get near his foe.</p><p></p><p>Virshal moans a bit. She is out but still alive.</p><p></p><p>Zarr calls to his goddess in Goblin. A bit of frostbite he received while invisible is now healed. He moves up the road more seeking escape.</p><p></p><p>Kirgg slides down the ravine and invokes a healing chant that will hasten his allies recovery.</p><p></p><p>Jonathan backs up a couple steps and sprints for the ravine, with a bounding leap he is down and scrambling towards the cleric. <span style="color: RoyalBlue">"Tiamat has abandoned you because you are weak!"</span></p><p></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/marauderround12.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="color: DarkOrange">Actions for round 12? Virishal will heal 2HP on her turn for 15 rounds. This will bring her to 0HP on round 12, she may take a single move action or standard action each round (but not both, nor can she take full-round actions). She moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the DM deems strenuous) deals 1 point of damage after the completion of the act. </span></p></blockquote><p></p>
[QUOTE="hero4hire, post: 3632822, member: 20711"] [COLOR=DarkOrange]23 Duroin runs to A4 17 Virishal. rolls 06 to stabilize SUCCESS! And stabilizes at -2 8 Zarr casts Cure spell moves to Bnegative1 7 Kirrg move to g10 casts Vigor on Virishal grating her Fast Healing 2. 6 Sir Jonathan Switch stance to leading the charge(swift action) Move jump check and move D5, [/COLOR] His foe down, Duroin bolts after the hobgoblin cleric, rushing along the top of the ravine to get near his foe. Virshal moans a bit. She is out but still alive. Zarr calls to his goddess in Goblin. A bit of frostbite he received while invisible is now healed. He moves up the road more seeking escape. Kirgg slides down the ravine and invokes a healing chant that will hasten his allies recovery. Jonathan backs up a couple steps and sprints for the ravine, with a bounding leap he is down and scrambling towards the cleric. [COLOR=RoyalBlue]"Tiamat has abandoned you because you are weak!"[/COLOR] [IMG]http://i68.photobucket.com/albums/i31/herofhire/marauderround12.jpg[/IMG] [COLOR=DarkOrange]Actions for round 12? Virishal will heal 2HP on her turn for 15 rounds. This will bring her to 0HP on round 12, she may take a single move action or standard action each round (but not both, nor can she take full-round actions). She moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the DM deems strenuous) deals 1 point of damage after the completion of the act. [/COLOR] [/QUOTE]
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