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<blockquote data-quote="hero4hire" data-source="post: 3676658" data-attributes="member: 20711"><p>Jonathan slips into the muck and starts sloshing through the knee high water towards the wagon. The weight of his armor evident as he fights with every step.</p><p></p><p><span style="color: DarkOrange">It costs double to enter a square with water in it. So 2 squares movement straight on 3 squares diagnol.</span></p><p></p><p></p><p></p><p></p><p></p><p>The Dragon Elf also slips into the water bow ready and moves forward keeping 3 to 4 yards between herself and the Knight.</p><p></p><p></p><p></p><p>Durion finds himself waist deep in the muck. Feeling the cold mud slide into his boots is revolting to the Dwarf.</p><p></p><p>No additional movement penalty for being waist deep, it is already considered with your natural slow speed score.</p><p></p><p></p><p></p><p>The Orc finds the causeway holds firm as he watches his companions from his relatively dry perch.</p><p></p><p>As Jonathan nears the wagon he sees the glimmer of mail that somehow shines through the murky black water. So entranced with the shiny armor he does not notice a drop off as he takes another step and finds himself shoulder deep in the stuff. <span style="color: DarkOrange">Unskilled suvival check <a href="http://invisiblecastle.com/find.py?id=1188984" target="_blank">8</a> to notice it get deeper, this area cost 4 squares to move in.</span></p><p></p><p>As Jonathan considers a string of curses to utter he notices a slight bubbling behind the wagon. A massive reptillian head breaks the calm surface, it elongates its neck so it stands high above the water. It is soon joined by it's twin, then another, and another! Until finally Six Somewhat Draconic Looking Heads eye the Knight hungrily!</p><p></p><p><span style="color: DarkOrange">Roll initiative and state intended actions please</span></p><p></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/hydra.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p><strong>MAP ROUND ONE START</strong></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/roundonestart.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="color: DarkOrange"><strong>Notes</strong> </span></p><p><span style="color: DarkOrange">Bog squares cost double movement to enter</span></p><p><span style="color: DarkOrange">Deeper Bog cost quadruple movement to enter.</span></p><p><span style="color: DarkOrange">Tree Squares provide cover when attacking through.</span></p><p><span style="color: DarkOrange">Pool Squares require Swim Checks</span></p><p><span style="color: DarkOrange">Only Monster's heads and necks are showing, it's body is submerged.</span></p></blockquote><p></p>
[QUOTE="hero4hire, post: 3676658, member: 20711"] Jonathan slips into the muck and starts sloshing through the knee high water towards the wagon. The weight of his armor evident as he fights with every step. [COLOR=DarkOrange]It costs double to enter a square with water in it. So 2 squares movement straight on 3 squares diagnol.[/COLOR] The Dragon Elf also slips into the water bow ready and moves forward keeping 3 to 4 yards between herself and the Knight. Durion finds himself waist deep in the muck. Feeling the cold mud slide into his boots is revolting to the Dwarf. No additional movement penalty for being waist deep, it is already considered with your natural slow speed score. The Orc finds the causeway holds firm as he watches his companions from his relatively dry perch. As Jonathan nears the wagon he sees the glimmer of mail that somehow shines through the murky black water. So entranced with the shiny armor he does not notice a drop off as he takes another step and finds himself shoulder deep in the stuff. [COLOR=DarkOrange]Unskilled suvival check [URL=http://invisiblecastle.com/find.py?id=1188984]8[/URL] to notice it get deeper, this area cost 4 squares to move in.[/COLOR] As Jonathan considers a string of curses to utter he notices a slight bubbling behind the wagon. A massive reptillian head breaks the calm surface, it elongates its neck so it stands high above the water. It is soon joined by it's twin, then another, and another! Until finally Six Somewhat Draconic Looking Heads eye the Knight hungrily! [COLOR=DarkOrange]Roll initiative and state intended actions please[/COLOR] [IMG]http://i68.photobucket.com/albums/i31/herofhire/hydra.jpg[/IMG] [B]MAP ROUND ONE START[/B] [IMG]http://i68.photobucket.com/albums/i31/herofhire/roundonestart.jpg[/IMG] [COLOR=DarkOrange][B]Notes[/B] Bog squares cost double movement to enter Deeper Bog cost quadruple movement to enter. Tree Squares provide cover when attacking through. Pool Squares require Swim Checks Only Monster's heads and necks are showing, it's body is submerged.[/COLOR] [/QUOTE]
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