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<blockquote data-quote="hero4hire" data-source="post: 3799833" data-attributes="member: 20711"><p>Finding no other foes the Group proceeds to look around a bit and search the bodies.</p><p></p><p>Each of the Hobgoblins wears banded mail and carries a heavy steel shield. Each carries a well made bow and sword of a craftsmanship you have become familiar with. Each seemed to carry 3 potions. One still has 3. Two have 2 left and the last one seemed to quaff all of his. So 7 potions are recovered and by their effects one can assume they give a moderate amount of healing.</p><p></p><p>The Minotaur carried little, save for his oversized ax.</p><p></p><p>Wyrmlord Koth has his wand. The potion he took out and 2 potions similar to the ones on the Hobgoblins. His Morningstar and buckler seem well-made.</p><p></p><p>In his bag, which seems to carry an extraordinary amount but weigh little there is 1000s of silver and hundreds of gold. He also carries a scroll and 2 stoppered vials of liquid.</p><p></p><p>To the north they find stables occupied by the Worgriders and their steeds. Besides a foul musk left by the wolf-creatures adding to the scent that can only be made by goblin hygienic practices there is nothing of interest.</p><p></p><p>In the Hobgoblin Barracks they find little other then filthy covers and dirtier personal belongings of the soldiers. Not even the poorly stuffed owlbear holds any hidden treasures.</p><p></p><p>The small room to the north of the Barracks holds a large table filling the room, barely leaving enough room for the half dozen chairs arrayed around its edge. Pinned to the tables surface is a massive map of the region.</p><p></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/95685.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Numerous notes in goblin have been scrawled onto the map (which Duroin translates).</p><p></p><p>Whatever the squat building to the SE once was used for is unclear. All of the furniture has been crushed to a pile of rubble, and a large nest-like mound of tree branches, bones, bits and pieces of foul smelling an9imal parts, and long thin Manticore spikes fills the NE corner of the room. A gaping hole in the roof in the NE corner provides a view of the sky above. Though it is foul work in the nest the group finds a pile of gold coins mixed with a splatter of platinum. A gold necklace and a filthy silk cloak embroidered with silver that might still be worth something if ever properly cleaned.</p><p></p><p>The lower room of the SW tower is a circular chamber and has been outfitted with a mix of furniture, including a small desk, an overstuffed chair, a massive four poster bed, and a large easel that holds a sizable canvas covered with a sheet. A flight of stairs arcs up the south wall to the upper floor and a fair amount of rubble lies heaped at the base of these stairs.</p><p></p><p>Duroin instantly recognizes something strange about the stonework on the floor. His dwarven knack for all things earthy tells him there is a hidden trapdoor next to the overstuffed chair, one that hasn’t been opened for a long time.</p></blockquote><p></p>
[QUOTE="hero4hire, post: 3799833, member: 20711"] Finding no other foes the Group proceeds to look around a bit and search the bodies. Each of the Hobgoblins wears banded mail and carries a heavy steel shield. Each carries a well made bow and sword of a craftsmanship you have become familiar with. Each seemed to carry 3 potions. One still has 3. Two have 2 left and the last one seemed to quaff all of his. So 7 potions are recovered and by their effects one can assume they give a moderate amount of healing. The Minotaur carried little, save for his oversized ax. Wyrmlord Koth has his wand. The potion he took out and 2 potions similar to the ones on the Hobgoblins. His Morningstar and buckler seem well-made. In his bag, which seems to carry an extraordinary amount but weigh little there is 1000s of silver and hundreds of gold. He also carries a scroll and 2 stoppered vials of liquid. To the north they find stables occupied by the Worgriders and their steeds. Besides a foul musk left by the wolf-creatures adding to the scent that can only be made by goblin hygienic practices there is nothing of interest. In the Hobgoblin Barracks they find little other then filthy covers and dirtier personal belongings of the soldiers. Not even the poorly stuffed owlbear holds any hidden treasures. The small room to the north of the Barracks holds a large table filling the room, barely leaving enough room for the half dozen chairs arrayed around its edge. Pinned to the tables surface is a massive map of the region. [IMG]http://i68.photobucket.com/albums/i31/herofhire/95685.jpg[/IMG] Numerous notes in goblin have been scrawled onto the map (which Duroin translates). Whatever the squat building to the SE once was used for is unclear. All of the furniture has been crushed to a pile of rubble, and a large nest-like mound of tree branches, bones, bits and pieces of foul smelling an9imal parts, and long thin Manticore spikes fills the NE corner of the room. A gaping hole in the roof in the NE corner provides a view of the sky above. Though it is foul work in the nest the group finds a pile of gold coins mixed with a splatter of platinum. A gold necklace and a filthy silk cloak embroidered with silver that might still be worth something if ever properly cleaned. The lower room of the SW tower is a circular chamber and has been outfitted with a mix of furniture, including a small desk, an overstuffed chair, a massive four poster bed, and a large easel that holds a sizable canvas covered with a sheet. A flight of stairs arcs up the south wall to the upper floor and a fair amount of rubble lies heaped at the base of these stairs. Duroin instantly recognizes something strange about the stonework on the floor. His dwarven knack for all things earthy tells him there is a hidden trapdoor next to the overstuffed chair, one that hasn’t been opened for a long time. [/QUOTE]
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