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<blockquote data-quote="EvolutionKB" data-source="post: 3879539" data-attributes="member: 47833"><p><strong>Sir Jonathan 33/65 DDP 0/10</strong></p><p></p><p>Sir Jonathan narrows his gaze at the hellhound that bit at his friend. A narrow beeline left the hound open for a single mighty charge. His speed magically altered from the potion, Sir Jonathan strides quickly towards the beast, pulling out his shield on the way. He thrusts a clumsy blow with his short sword, his enhanced speed throwing his timing off.</p><p></p><p><span style="color: DarkOrange">Swift action: Change stance to leading the charge(all allies within 60' who charge gain a +6 on damage. Charge using battle leader's charge(to P34), readying shield as I go. No AoO for movement thanks to the manuver. Attack is at +13 w/haste and charge bonus. AC drops to 20(normal+1(haste)-2(charge). Damage is 1d6+20(+10 for battle leader's charge, +6 for stance). Let's hope I roll decent. Oh, and WRT is granted. No immediate action needed this round.<a href="http://invisiblecastle.com/find.py?id=1362136" target="_blank">Oh by the dice gods! Hopefully this hits with the hound's charge penalty, 15 to hit, 21 damage</a> </span></p><p></p><p><span style="color: DarkOrange">Edit: For some reason if something jumps into my way where I can't charge, I'll move to a flanking position if possible and use a revitalizing strike on myself. I'll also keep my stance as pearl of black doubt. Attack: +10, damage 1d6+4. damage healed would be 3d6+6</span></p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 3879539, member: 47833"] [b]Sir Jonathan 33/65 DDP 0/10[/b] Sir Jonathan narrows his gaze at the hellhound that bit at his friend. A narrow beeline left the hound open for a single mighty charge. His speed magically altered from the potion, Sir Jonathan strides quickly towards the beast, pulling out his shield on the way. He thrusts a clumsy blow with his short sword, his enhanced speed throwing his timing off. [COLOR=DarkOrange]Swift action: Change stance to leading the charge(all allies within 60' who charge gain a +6 on damage. Charge using battle leader's charge(to P34), readying shield as I go. No AoO for movement thanks to the manuver. Attack is at +13 w/haste and charge bonus. AC drops to 20(normal+1(haste)-2(charge). Damage is 1d6+20(+10 for battle leader's charge, +6 for stance). Let's hope I roll decent. Oh, and WRT is granted. No immediate action needed this round.[URL=http://invisiblecastle.com/find.py?id=1362136]Oh by the dice gods! Hopefully this hits with the hound's charge penalty, 15 to hit, 21 damage[/URL] [/COLOR] [COLOR=DarkOrange]Edit: For some reason if something jumps into my way where I can't charge, I'll move to a flanking position if possible and use a revitalizing strike on myself. I'll also keep my stance as pearl of black doubt. Attack: +10, damage 1d6+4. damage healed would be 3d6+6[/COLOR] [/QUOTE]
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