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<blockquote data-quote="Messageboard Golem" data-source="post: 2015364" data-attributes="member: 18387"><p>Thanks, Billy. Or is that Teflon? At any rate, thank you.</p><p></p><p>Sadly enough, you're not the first, nor I supect shall you be the last, to point out that we could've done a better job defining the uses of Telekinetics. Our only defense is that Ian and I buried ourselves so deeply in the world of the Red Star, it never occurred to us (at the time) that gamers would abus... erm, use TK differently then how it is used in the comics. Nevermind that not everyone will ever read the comic.</p><p></p><p>Right - you can find more detailed discussion on Green Ronin's forum, but here's the bullet points.</p><p></p><p>When using TK versus non-TK you're basically "grappling" using unusual rules. The TKer is usually at the disadvantage because he has to make two rolls, the first is lift/attempt to sieze the object using the normal Telekinetic rules (remember that you suffer damage if you fail!). Then we figured it would be fairly cinematic if they struggle for it, so try the following:</p><p></p><p>The TK'er makes a Wisdom check versus the Physically Grappling guy's Strength check. Success for the TK'er means </p><p>he wrenches the object away. Success for the Grappler means the TK'er has to make a Concentration check with a DC equal to 15 + the number the Grappler won by or his TK hold on the object is broken. Having one's TK "snapped" in such a manner is disorienting and the TK'er counts as dazed for a round.</p><p></p><p>I think "distraction" should normally be a "per event" kind of roll... but understand on a live battlefield there is probably a justifable event require a roll every round. Hence the reliance on Telekinetically Neutral objects.</p><p></p><p></p><p>From GR's forum:</p><p></p><p>"You cannot accelerate telekinetically lifted objects. They move fairly slowly, unless they're TK-neutral. How slowly? We purposefully never defined it, as it is never sharply defined in the Red Star. Fast enough to hurt, certainly. The world of the Red Star is one of foci, if warriors could sling rocks like bullets, Hailers never would've come along, now would they? 'Course I could easily see a rogue-like Red Trooper with a TK-neutral throwing knife or two... At any rate, Telekinesis was clearly never deemed powerful enough of a weapon without tools to help it along. These guys are NOT Jedi - disabuse fellow players from thinking about them as such." </p><p></p><p>Thanks again, T.B.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2015364, member: 18387"] Thanks, Billy. Or is that Teflon? At any rate, thank you. Sadly enough, you're not the first, nor I supect shall you be the last, to point out that we could've done a better job defining the uses of Telekinetics. Our only defense is that Ian and I buried ourselves so deeply in the world of the Red Star, it never occurred to us (at the time) that gamers would abus... erm, use TK differently then how it is used in the comics. Nevermind that not everyone will ever read the comic. Right - you can find more detailed discussion on Green Ronin's forum, but here's the bullet points. When using TK versus non-TK you're basically "grappling" using unusual rules. The TKer is usually at the disadvantage because he has to make two rolls, the first is lift/attempt to sieze the object using the normal Telekinetic rules (remember that you suffer damage if you fail!). Then we figured it would be fairly cinematic if they struggle for it, so try the following: The TK'er makes a Wisdom check versus the Physically Grappling guy's Strength check. Success for the TK'er means he wrenches the object away. Success for the Grappler means the TK'er has to make a Concentration check with a DC equal to 15 + the number the Grappler won by or his TK hold on the object is broken. Having one's TK "snapped" in such a manner is disorienting and the TK'er counts as dazed for a round. I think "distraction" should normally be a "per event" kind of roll... but understand on a live battlefield there is probably a justifable event require a roll every round. Hence the reliance on Telekinetically Neutral objects. From GR's forum: "You cannot accelerate telekinetically lifted objects. They move fairly slowly, unless they're TK-neutral. How slowly? We purposefully never defined it, as it is never sharply defined in the Red Star. Fast enough to hurt, certainly. The world of the Red Star is one of foci, if warriors could sling rocks like bullets, Hailers never would've come along, now would they? 'Course I could easily see a rogue-like Red Trooper with a TK-neutral throwing knife or two... At any rate, Telekinesis was clearly never deemed powerful enough of a weapon without tools to help it along. These guys are NOT Jedi - disabuse fellow players from thinking about them as such." Thanks again, T.B. [/QUOTE]
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