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General Tabletop Discussion
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The redefinition of feats.
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<blockquote data-quote="IceFractal" data-source="post: 4787851" data-attributes="member: 27704"><p>I don't so much mind the powering down of feats. While it makes them a lot less exciting to get, that's where powers come in. However, the hyper-specialization is definitely bugging me.</p><p></p><p>A recently looked at Arcane Power. Since I'm playing a Wizard, I figured there would be plenty of good, or at least <em>usable</em> feats in there. But what did I find? One feat I would actually want to take, and maybe three more that I could take but wouldn't help me much.</p><p></p><p>And most of the prerequisites are things you can't even retrain. I thought the whole point of removing feat chains, PrC requirements, and allowing retraining was that you didn't have to plan a character 10 levels in advance to qualify for the things you wanted. But instead, I'm seeing a whole lot of feats with ability score or race prerequisites - meaning that if you didn't predict the future and take the right choices at character creation, you're screwed.</p><p></p><p>Same thing applies to Martial Power - I was looking for feats for a friend's character, and because of his class, race, and ability scores, there were very few he even qualified for, and none that were worth getting.</p><p></p><p>One the plus side, I guess this means you don't have to feel you're missing out by taking Expertise at the nearest opportunity. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="IceFractal, post: 4787851, member: 27704"] I don't so much mind the powering down of feats. While it makes them a lot less exciting to get, that's where powers come in. However, the hyper-specialization is definitely bugging me. A recently looked at Arcane Power. Since I'm playing a Wizard, I figured there would be plenty of good, or at least [I]usable[/I] feats in there. But what did I find? One feat I would actually want to take, and maybe three more that I could take but wouldn't help me much. And most of the prerequisites are things you can't even retrain. I thought the whole point of removing feat chains, PrC requirements, and allowing retraining was that you didn't have to plan a character 10 levels in advance to qualify for the things you wanted. But instead, I'm seeing a whole lot of feats with ability score or race prerequisites - meaning that if you didn't predict the future and take the right choices at character creation, you're screwed. Same thing applies to Martial Power - I was looking for feats for a friend's character, and because of his class, race, and ability scores, there were very few he even qualified for, and none that were worth getting. One the plus side, I guess this means you don't have to feel you're missing out by taking Expertise at the nearest opportunity. :erm: [/QUOTE]
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The redefinition of feats.
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