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General Tabletop Discussion
*TTRPGs General
The redefinition of feats.
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<blockquote data-quote="Crazy Jerome" data-source="post: 4790017" data-attributes="member: 54877"><p>Oh, I agree with you--which is why I said there really isn't a good way to do this. The way they chose was a compromise, though--and I think they would have been better off to pick one side or the other. You'll note that having "elf, beastmaster" feats in the feat list <strong>also</strong> does not work well when introducing new races or classes that maybe should have had that feat. That is, either the balance is ultra important--so do it the way I said and make things limited. Or the flexibility/combined list is ultra important--so have the combined list, but don't make the feats so restrictive (and there will be balance problems, not matter how much they test). What we got was, "they are both sort of important"--so a solution that is very clunky.</p><p> </p><p>My suggestion of having a separate, orthogonal design space for the multiclassing and feats is recognizing that in the current design--the problem is insolvable. There is no publishing arrangement that will be entirely satsifactory to the competing needs--whether WotC wants to publish a bunch of new races and classes or not. You could drop feats all together (as in making the various abilities simply race or class abilities). You could expand the whole thing into a larger, orthogonal sub system. You could replace it with some other design entirely. Or better yet, do some combination of all three. But leaving a compromise, hodge-podge system in place will result in a compromise, hodge-podge presentation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 4790017, member: 54877"] Oh, I agree with you--which is why I said there really isn't a good way to do this. The way they chose was a compromise, though--and I think they would have been better off to pick one side or the other. You'll note that having "elf, beastmaster" feats in the feat list [B]also[/B] does not work well when introducing new races or classes that maybe should have had that feat. That is, either the balance is ultra important--so do it the way I said and make things limited. Or the flexibility/combined list is ultra important--so have the combined list, but don't make the feats so restrictive (and there will be balance problems, not matter how much they test). What we got was, "they are both sort of important"--so a solution that is very clunky. My suggestion of having a separate, orthogonal design space for the multiclassing and feats is recognizing that in the current design--the problem is insolvable. There is no publishing arrangement that will be entirely satsifactory to the competing needs--whether WotC wants to publish a bunch of new races and classes or not. You could drop feats all together (as in making the various abilities simply race or class abilities). You could expand the whole thing into a larger, orthogonal sub system. You could replace it with some other design entirely. Or better yet, do some combination of all three. But leaving a compromise, hodge-podge system in place will result in a compromise, hodge-podge presentation. :) [/QUOTE]
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