Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Reduction of Uncertainty
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 4036766" data-attributes="member: 22779"><p>The flip side to this is, if you are the DM, why are you wasting the table's time with unimportant throwaway encounters? If the encounter is meaningless, why have it in the game in the first place.</p><p></p><p>This appears to be something that they want to address really. Way back the dev's were talking about the idea of 3 easy fights and 1 hard fight being the standard in the 3e model. I think the DMing advice is going to look a lot more like, "Make every fight count" And I think that's a good thing. </p><p></p><p>Really, why ponce around with meaningless encounters. If the players look back at the last session and nothing leaps out as a gripping encounter, that's a failure by the DM. A completely forgettable encounter probably shouldn't have been there in the first place.</p><p></p><p>So, now you have the idea that "encounter" is a much more fluid concept. An encounter might be a series of chambers, each one with combatants, all of which are involved in the same fight. They might not be in the same room at the same time, but, it might just be all one encounter. Kind of like the old Bruce Lee movies where he moves through the building, kicking everyone's ass to get to the bad guy. Instead of that being a series of distinct encounters, that will all be a single encounter.</p><p></p><p>Which is where the idea of /encounter mechanics will become REALLY important. In 3e /encounter means you can use it pretty much every time you face a new opponent. In 4e, I think encounter will be a far more fluid concept, meaning that you may just not have your /encounter resources back as fast as you might like.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4036766, member: 22779"] The flip side to this is, if you are the DM, why are you wasting the table's time with unimportant throwaway encounters? If the encounter is meaningless, why have it in the game in the first place. This appears to be something that they want to address really. Way back the dev's were talking about the idea of 3 easy fights and 1 hard fight being the standard in the 3e model. I think the DMing advice is going to look a lot more like, "Make every fight count" And I think that's a good thing. Really, why ponce around with meaningless encounters. If the players look back at the last session and nothing leaps out as a gripping encounter, that's a failure by the DM. A completely forgettable encounter probably shouldn't have been there in the first place. So, now you have the idea that "encounter" is a much more fluid concept. An encounter might be a series of chambers, each one with combatants, all of which are involved in the same fight. They might not be in the same room at the same time, but, it might just be all one encounter. Kind of like the old Bruce Lee movies where he moves through the building, kicking everyone's ass to get to the bad guy. Instead of that being a series of distinct encounters, that will all be a single encounter. Which is where the idea of /encounter mechanics will become REALLY important. In 3e /encounter means you can use it pretty much every time you face a new opponent. In 4e, I think encounter will be a far more fluid concept, meaning that you may just not have your /encounter resources back as fast as you might like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Reduction of Uncertainty
Top