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General Tabletop Discussion
*Pathfinder & Starfinder
The Reduction of Uncertainty
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<blockquote data-quote="Gryffyn" data-source="post: 4036842" data-attributes="member: 37807"><p>Back in the AD&D Players Handbook, I believe there was a short essay on adventuring tactics which discussed how a party should approach a dungeon. One of the keys, if I remember correctly, was to avoid any combat that weren't necessary to achieving the party's goals that night. By use of cleverness, negotiation, or avoidance, a party should bypass such encounters to avoid wasting valuable resources like spells and hit points. This approach encouraged the DM to add more little encounters, just to weaken the party.</p><p></p><p>I don't think this approach will apply to 4e, which seems to have a completely different paradigm for character resource management. If most resources are available every encounter, there's much less reason to avoid the "minor" encounters, except maybe boredom. Therefore the DM would be better served by making each encounter meaningful.</p><p></p><p>(I have to admit, I think I prefer the AD&D style over the 4e one, since it rewards the thoughtful and canny player.)</p></blockquote><p></p>
[QUOTE="Gryffyn, post: 4036842, member: 37807"] Back in the AD&D Players Handbook, I believe there was a short essay on adventuring tactics which discussed how a party should approach a dungeon. One of the keys, if I remember correctly, was to avoid any combat that weren't necessary to achieving the party's goals that night. By use of cleverness, negotiation, or avoidance, a party should bypass such encounters to avoid wasting valuable resources like spells and hit points. This approach encouraged the DM to add more little encounters, just to weaken the party. I don't think this approach will apply to 4e, which seems to have a completely different paradigm for character resource management. If most resources are available every encounter, there's much less reason to avoid the "minor" encounters, except maybe boredom. Therefore the DM would be better served by making each encounter meaningful. (I have to admit, I think I prefer the AD&D style over the 4e one, since it rewards the thoughtful and canny player.) [/QUOTE]
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The Reduction of Uncertainty
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