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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Reduction of Uncertainty
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<blockquote data-quote="pukunui" data-source="post: 4037980" data-attributes="member: 54629"><p>All right, I can accept that. But I still prefer a game that's more "point buy" in nature than "roll 4d6, drop the lowest", if that makes any sense.</p><p></p><p>Sticking with that analogy, I think point buy is inherently more fair than rolling for ability scores. I've gotten the short end of the stick with the rolling method more than once, and having a character that's weak compared to the others is not my idea of fun. I'll freely admit to being a control freak and a power gamer, so that could very well be while I prefer predictability over randomness. I also have what I call a "heightened sense of fairness". It's what led to me adopting a rather complicated method of ability score generation that involved both rolling and point buy. It allowed for some randomness but it was a "controlled" randomness in that no matter what people rolled, the end result would always end up being "fair" when compared to what other people got.</p><p></p><p>That being said, though, I think 3.5 went a little too far in the "fairness" direction with monster generation. As much as I want to "play by the same rules" as the players when I'm the DM, it ends up becoming a logistical nightmare. Math isn't my strong suit and I don't have a lot of spare time to prep, so I'm really looking forward to the simplified NPC/monster generation rules in 4e. If they cut down the amount of time I have to spend on the math, then I'll be able to spend more time on the roleplaying side of things (NPC personalities, plots, motivations, etc), which will make the game richer and more fun for me as the DM, and hopefully richer and more fun for the players as well.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4037980, member: 54629"] All right, I can accept that. But I still prefer a game that's more "point buy" in nature than "roll 4d6, drop the lowest", if that makes any sense. Sticking with that analogy, I think point buy is inherently more fair than rolling for ability scores. I've gotten the short end of the stick with the rolling method more than once, and having a character that's weak compared to the others is not my idea of fun. I'll freely admit to being a control freak and a power gamer, so that could very well be while I prefer predictability over randomness. I also have what I call a "heightened sense of fairness". It's what led to me adopting a rather complicated method of ability score generation that involved both rolling and point buy. It allowed for some randomness but it was a "controlled" randomness in that no matter what people rolled, the end result would always end up being "fair" when compared to what other people got. That being said, though, I think 3.5 went a little too far in the "fairness" direction with monster generation. As much as I want to "play by the same rules" as the players when I'm the DM, it ends up becoming a logistical nightmare. Math isn't my strong suit and I don't have a lot of spare time to prep, so I'm really looking forward to the simplified NPC/monster generation rules in 4e. If they cut down the amount of time I have to spend on the math, then I'll be able to spend more time on the roleplaying side of things (NPC personalities, plots, motivations, etc), which will make the game richer and more fun for me as the DM, and hopefully richer and more fun for the players as well. [/QUOTE]
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The Reduction of Uncertainty
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