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General Tabletop Discussion
*Pathfinder & Starfinder
The Reduction of Uncertainty
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<blockquote data-quote="Keenath" data-source="post: 4038758" data-attributes="member: 59792"><p>Well, that's really just an expansion of the sweet spot concept. When you're in that 'sweet spot' of levels, hits generally don't drop you to -10 with one shot. With the rare exception of a bad crit, a hit that drops you will normally take you to the middle of the negatives... unless you were foolish enough to keep fighting when you had four HP left.</p><p></p><p>The new death rules just expand on that so that it's the same at every level -- that you always have a good chance of surviving the shot that drops you but also won't survive long on the floor.</p><p></p><p>I really like the new death system for this -- you roll each round and die only if you fail three times. The most ridiculous death I ever had was a crit that dropped me to -9 and nobody could get to me that round. Bled out and died before anyone could reach me. Would've been better if I'd been killed by the hit instead.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4038758, member: 59792"] Well, that's really just an expansion of the sweet spot concept. When you're in that 'sweet spot' of levels, hits generally don't drop you to -10 with one shot. With the rare exception of a bad crit, a hit that drops you will normally take you to the middle of the negatives... unless you were foolish enough to keep fighting when you had four HP left. The new death rules just expand on that so that it's the same at every level -- that you always have a good chance of surviving the shot that drops you but also won't survive long on the floor. I really like the new death system for this -- you roll each round and die only if you fail three times. The most ridiculous death I ever had was a crit that dropped me to -9 and nobody could get to me that round. Bled out and died before anyone could reach me. Would've been better if I'd been killed by the hit instead. [/QUOTE]
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Community
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The Reduction of Uncertainty
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