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General Tabletop Discussion
*Pathfinder & Starfinder
The Reduction of Uncertainty
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<blockquote data-quote="DeathMutant" data-source="post: 4039005" data-attributes="member: 59406"><p>To keep <em>every </em> combat "risky" and less predictable you could always use Old Skool (remember Arduin Grimoire?) critical hit charts like this:</p><p></p><p></p><p><strong>The Arduin Grimoire Critical Hit Table</strong></p><p></p><p>% Die Roll Hit Location Results Point Damage</p><p>01-02 Head, frontal Brain penetrated, immediate death 4d8</p><p>03-04 Neck, frontal Voicebox ruined, total voice loss. (permanent) 1d8</p><p>05-06 Wrist Hand severed, bleed to death in 1d8 minutes 3d6</p><p>07-08 Chest or back Impalement, weapon stuck there 3d10</p><p>09-10 Side 1d5 ribs broken 1d3 per rib</p><p>11-15 Leg Major artery cut, bleed to death in 1d10 minutes 1d8</p><p>16-20 Arm Major artery cut, bleed to death in 1d12 minutes 1d6</p><p>21-25 Foot, rear Achilles tendon cut, fall immediately (permanent) 1d3</p><p>26-30 Fingers 1d5 severed 1 each</p><p>31-32 Toes 1d5 severed 3 per two</p><p>33-34 Face Eye ruined or torn out (permanent), unable to fight for 1d10 rounds 1d6</p><p>35-36 Forehead Gashed, blood in eyes, can’t see or fight for 1d10 rounds 1d3</p><p>37-38 Crotch/chest Genitals/breasts torn off, immediate shock induced coma, death in d4 minutes 3d6</p><p>39-40 Head, side Ear taken off, 50% hearing loss, -2 charisma 1d3</p><p>41-42 Buttocks Buttock torn off, fall, shock induced coma for 3d10 minutes, permanent –3 dex, ½ speed 4d4</p><p>43-44 Head, general Stunned, 1d10 rounds no fighting 1d2</p><p>45-46 Head, general Stunned, 1d6 minutes no fighting 1d4</p><p>47-48 Head, general Minor concussion, Stunned, 1d10 minutes no fighting 1d6</p><p>49-50 Head, general Moderate concussion, unconscious 1d6 rounds, confused & groggy for 6d10 minutes 1d8</p><p>51-55 Head, general Major skull fracture, unconscious 2d10 minutes, amnesia: 1-60 lasts 2d12 hours, 61+ permanent 1d10</p><p>56-60 Neck, frontal Throat cut, death in 1d3 minutes 1d8</p><p>61-65 Arm Torn off (roll % for how much, starting at wrist), bleed to death in 1d3 rounds 4d6</p><p>66-70 Leg Torn off (roll % for how much, starting at wrist), fall, bleed to death in 1d3 rounds 4d12</p><p>71-75 Chest Heart pierced, immediate death 1d10</p><p>76-80 Back, lower Spine ruined, roll d6: 1. 100% paralyzed 2. Left side paralyzed 3. Right side 4. Waist up 5. Waist down 6. Death in one minute 2d10</p><p>81-85 Face Both eyes ruined or torn out (permanent), unable to fight for 1d10 rounds, permanently blinded 2d6</p><p>86-90 Face Nose ruined, -6 cha, stunned, breathing problems (-2 on con checks involving endurance), bad speech prblems for 1d12 months (relearning to speak properly) 1d8</p><p>91-94 Head, general Nothing apparent, later problems when brain hemmorhages in 1d10 days, 50/50 chance of death or permanent insanity 1d2</p><p>95 Guts ripped out 20% chance of tangling feet, die in 1d10 minutes 2d8</p><p>96 Head, top Skull caved in, major brain damage, all mental faculties permanently halved, 50-100% memory destroyed, -8 cha 2d6</p><p>97 Chest Lung punctured, internal damage, halve str & con (permanent) 1d12</p><p>98 Neck Head torn off, immediate death 5d10</p><p>99 Body Split in twain, immediate death 10d10</p><p>100 Head Entire head pulped and splattered over wide area, irrevocable death Total</p><p></p><p></p><p>Of course, you'd have to adjust the damage rolls but the idea is that a critical hit is more of a <em>detrimental effect</em> than just more damage (=boring). DM fiat might be required to keep the result within the realm of possibility but the idea of permanent scars or disability from a single encounter gives characters more "character", imo.</p></blockquote><p></p>
[QUOTE="DeathMutant, post: 4039005, member: 59406"] To keep [I]every [/I] combat "risky" and less predictable you could always use Old Skool (remember Arduin Grimoire?) critical hit charts like this: [B]The Arduin Grimoire Critical Hit Table[/B] % Die Roll Hit Location Results Point Damage 01-02 Head, frontal Brain penetrated, immediate death 4d8 03-04 Neck, frontal Voicebox ruined, total voice loss. (permanent) 1d8 05-06 Wrist Hand severed, bleed to death in 1d8 minutes 3d6 07-08 Chest or back Impalement, weapon stuck there 3d10 09-10 Side 1d5 ribs broken 1d3 per rib 11-15 Leg Major artery cut, bleed to death in 1d10 minutes 1d8 16-20 Arm Major artery cut, bleed to death in 1d12 minutes 1d6 21-25 Foot, rear Achilles tendon cut, fall immediately (permanent) 1d3 26-30 Fingers 1d5 severed 1 each 31-32 Toes 1d5 severed 3 per two 33-34 Face Eye ruined or torn out (permanent), unable to fight for 1d10 rounds 1d6 35-36 Forehead Gashed, blood in eyes, can’t see or fight for 1d10 rounds 1d3 37-38 Crotch/chest Genitals/breasts torn off, immediate shock induced coma, death in d4 minutes 3d6 39-40 Head, side Ear taken off, 50% hearing loss, -2 charisma 1d3 41-42 Buttocks Buttock torn off, fall, shock induced coma for 3d10 minutes, permanent –3 dex, ½ speed 4d4 43-44 Head, general Stunned, 1d10 rounds no fighting 1d2 45-46 Head, general Stunned, 1d6 minutes no fighting 1d4 47-48 Head, general Minor concussion, Stunned, 1d10 minutes no fighting 1d6 49-50 Head, general Moderate concussion, unconscious 1d6 rounds, confused & groggy for 6d10 minutes 1d8 51-55 Head, general Major skull fracture, unconscious 2d10 minutes, amnesia: 1-60 lasts 2d12 hours, 61+ permanent 1d10 56-60 Neck, frontal Throat cut, death in 1d3 minutes 1d8 61-65 Arm Torn off (roll % for how much, starting at wrist), bleed to death in 1d3 rounds 4d6 66-70 Leg Torn off (roll % for how much, starting at wrist), fall, bleed to death in 1d3 rounds 4d12 71-75 Chest Heart pierced, immediate death 1d10 76-80 Back, lower Spine ruined, roll d6: 1. 100% paralyzed 2. Left side paralyzed 3. Right side 4. Waist up 5. Waist down 6. Death in one minute 2d10 81-85 Face Both eyes ruined or torn out (permanent), unable to fight for 1d10 rounds, permanently blinded 2d6 86-90 Face Nose ruined, -6 cha, stunned, breathing problems (-2 on con checks involving endurance), bad speech prblems for 1d12 months (relearning to speak properly) 1d8 91-94 Head, general Nothing apparent, later problems when brain hemmorhages in 1d10 days, 50/50 chance of death or permanent insanity 1d2 95 Guts ripped out 20% chance of tangling feet, die in 1d10 minutes 2d8 96 Head, top Skull caved in, major brain damage, all mental faculties permanently halved, 50-100% memory destroyed, -8 cha 2d6 97 Chest Lung punctured, internal damage, halve str & con (permanent) 1d12 98 Neck Head torn off, immediate death 5d10 99 Body Split in twain, immediate death 10d10 100 Head Entire head pulped and splattered over wide area, irrevocable death Total Of course, you'd have to adjust the damage rolls but the idea is that a critical hit is more of a [I]detrimental effect[/I] than just more damage (=boring). DM fiat might be required to keep the result within the realm of possibility but the idea of permanent scars or disability from a single encounter gives characters more "character", imo. [/QUOTE]
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