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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Reduction of Uncertainty
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<blockquote data-quote="pukunui" data-source="post: 4042560" data-attributes="member: 54629"><p>Way to jump to conclusions there, Wolfspider. You couldn't be more wrong. My group actually knows failure all too well ... I believe we've had at least 10 PCs die since I started running my campaign a year ago. I'm currently running RHoD and they most definitely have <em>not</em> won every battle.</p><p></p><p>But that wasn't the point of my comment. What I was getting at is the whole "getting killed by something that really shouldn't be able to kill you" thing that other people have mentioned. Random freak accident-style deaths aren't fun. That's real life stuff. We don't play games to mirror real life. We play games to escape it.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4042560, member: 54629"] Way to jump to conclusions there, Wolfspider. You couldn't be more wrong. My group actually knows failure all too well ... I believe we've had at least 10 PCs die since I started running my campaign a year ago. I'm currently running RHoD and they most definitely have [i]not[/i] won every battle. But that wasn't the point of my comment. What I was getting at is the whole "getting killed by something that really shouldn't be able to kill you" thing that other people have mentioned. Random freak accident-style deaths aren't fun. That's real life stuff. We don't play games to mirror real life. We play games to escape it. [/QUOTE]
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Community
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The Reduction of Uncertainty
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