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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Reduction of Uncertainty
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<blockquote data-quote="shilsen" data-source="post: 4044197" data-attributes="member: 198"><p>Why? There are a whole lot of ways to play the game, and if it suits some people to game that way, presumably doing so isn't a problem for them. </p><p></p><p></p><p></p><p>As noted above, it's clearly not pointless for the people gaming that way. Presumably playing in a manner which would make the game less enjoyable for them would be a lot more pointless.</p><p></p><p>Also, note that deciding the key protagonists should be there at the end doesn't mean that you have the end pre-planned. For example, I've almost completely taken death out of my game, and as long as my players want to play their particular PCs there'll be a way for them to play those PCs till the end of the campaign, but I have absolutely no idea where/how the campaign will end. And when I started the campaign I had absolutely no pre-planned plot.</p><p> </p><p>For example...</p><p></p><p></p><p></p><p>Sure you can. Especially since different people have different things which destroy believability for them and because what one defines as forcing is usually personal and often arbitrary. For example, having rules which allow PCs to survive from 0 to -9 hit pts can be viewed as forcing by someone who thinks PCs should die at 0 hp. And, as noted above, pre-planned plots and PCs not dying are neither the same nor necessarily related. As I mentioned, PC death is almost off the table in my game. But my game is also one where the PCs at one point did decide to just abandon everything they were involved with, jump in a ship and take off to another continent. Which I rolled with. But because the PCs are free to do just about anything in my game doesn't mean I think PC death is important or useful.</p></blockquote><p></p>
[QUOTE="shilsen, post: 4044197, member: 198"] Why? There are a whole lot of ways to play the game, and if it suits some people to game that way, presumably doing so isn't a problem for them. As noted above, it's clearly not pointless for the people gaming that way. Presumably playing in a manner which would make the game less enjoyable for them would be a lot more pointless. Also, note that deciding the key protagonists should be there at the end doesn't mean that you have the end pre-planned. For example, I've almost completely taken death out of my game, and as long as my players want to play their particular PCs there'll be a way for them to play those PCs till the end of the campaign, but I have absolutely no idea where/how the campaign will end. And when I started the campaign I had absolutely no pre-planned plot. For example... Sure you can. Especially since different people have different things which destroy believability for them and because what one defines as forcing is usually personal and often arbitrary. For example, having rules which allow PCs to survive from 0 to -9 hit pts can be viewed as forcing by someone who thinks PCs should die at 0 hp. And, as noted above, pre-planned plots and PCs not dying are neither the same nor necessarily related. As I mentioned, PC death is almost off the table in my game. But my game is also one where the PCs at one point did decide to just abandon everything they were involved with, jump in a ship and take off to another continent. Which I rolled with. But because the PCs are free to do just about anything in my game doesn't mean I think PC death is important or useful. [/QUOTE]
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The Reduction of Uncertainty
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