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General Tabletop Discussion
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The rehabilitation of roleplaying games
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<blockquote data-quote="Victim" data-source="post: 2817544" data-attributes="member: 78"><p>No, but I'm saying that the lack of external organizing factors can make things more difficult. Some people seem to prioritize more external events (ie, a sporting event either as player or spectator) differently than more informal ones like gaming. </p><p></p><p>Most MMO guilds are going to have some separate chat program and website to coordinate things. And they usually have more members than are active at any given time. If I can get 2 of my friends in a group, we've got a decent core of a group and can probably take a pickup player or two if needed. But gamer temps haven't exactly made the transitition from KoDT to reality, so an RPG group might have trouble if 2 players are absent. </p><p></p><p>Also, the more organized raider types are generally a minority anyway - much like traditional RPGers. Notice the big success of the solo friendly WoW: casual MMOs players apparently weren't enjoying the coordination game that other, more group intensive MMOs require.</p></blockquote><p></p>
[QUOTE="Victim, post: 2817544, member: 78"] No, but I'm saying that the lack of external organizing factors can make things more difficult. Some people seem to prioritize more external events (ie, a sporting event either as player or spectator) differently than more informal ones like gaming. Most MMO guilds are going to have some separate chat program and website to coordinate things. And they usually have more members than are active at any given time. If I can get 2 of my friends in a group, we've got a decent core of a group and can probably take a pickup player or two if needed. But gamer temps haven't exactly made the transitition from KoDT to reality, so an RPG group might have trouble if 2 players are absent. Also, the more organized raider types are generally a minority anyway - much like traditional RPGers. Notice the big success of the solo friendly WoW: casual MMOs players apparently weren't enjoying the coordination game that other, more group intensive MMOs require. [/QUOTE]
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