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The reincarnate table is an interesting thing
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<blockquote data-quote="Ruin Explorer" data-source="post: 7977512" data-attributes="member: 18"><p>I was looking at the reincarnate table and it's kind of fascinating. 21% chance to be "another bloody elf", 20% chance to be a human, 17% chance to be a Dwarf, 16% chance to be a Halfling, 10% chance to Gnome, and 4% each for Dragonborn, Half-Elf, Half-Orc, and Tiefling</p><p></p><p>d100 - Race:</p><p>01-04 <a href="https://roll20.net/compendium/dnd5e/Dragonborn#h-Dragonborn" target="_blank">Dragonborn</a></p><p>05-13 <a href="https://roll20.net/compendium/dnd5e/Dwarf#h-Dwarf" target="_blank">Dwarf</a>, hill</p><p>14-21 <a href="https://roll20.net/compendium/dnd5e/Dwarf#h-Dwarf" target="_blank">Dwarf</a>, <a href="https://roll20.net/compendium/dnd5e/Creatures%20by%20Terrain%20%28CC%29#h-Mountain" target="_blank">Mountain</a></p><p>22-25 <a href="https://roll20.net/compendium/dnd5e/Elf#h-Elf" target="_blank">Elf</a>, dark</p><p>26-34 <a href="https://roll20.net/compendium/dnd5e/Elf#h-Elf" target="_blank">Elf</a>, high</p><p>35-42 <a href="https://roll20.net/compendium/dnd5e/Elf#h-Elf" target="_blank">Elf</a>, wood</p><p>43-46 <a href="https://roll20.net/compendium/dnd5e/Gnome#h-Gnome" target="_blank">Gnome</a>, <a href="https://roll20.net/compendium/dnd5e/Creatures%20by%20Terrain%20%28CC%29#h-Forest" target="_blank">Forest</a></p><p>47-52 <a href="https://roll20.net/compendium/dnd5e/Gnome#h-Gnome" target="_blank">Gnome</a>, rock</p><p>53-56 <a href="https://roll20.net/compendium/dnd5e/Half-Elf#h-Half-Elf" target="_blank">Half-Elf</a></p><p>57-60 <a href="https://roll20.net/compendium/dnd5e/Half-Orc#h-Half-Orc" target="_blank">Half-Orc</a></p><p>61-68 <a href="https://roll20.net/compendium/dnd5e/Halfling#h-Halfling" target="_blank">Halfling</a>, <a href="https://roll20.net/compendium/dnd5e/Halfling#h-Lightfoot" target="_blank">Lightfoot</a></p><p>69-76 <a href="https://roll20.net/compendium/dnd5e/Halfling#h-Halfling" target="_blank">Halfling</a>, stout</p><p>77-96 <a href="https://roll20.net/compendium/dnd5e/Human#h-Human" target="_blank">Human</a></p><p>97-00 <a href="https://roll20.net/compendium/dnd5e/Tiefling#h-Tiefling" target="_blank">Tiefling</a></p><p></p><p>Obviously the table is entirely optional, and the DM can always pick, and there are alternate tables out there, and so on, but I kind of wonder at how they chose these percentages. Elf being highest works as a call back to Ye Olde Dayes when Elves couldn't be brought back by Raise Dead, but Dwarf and Halfling seem kind of high, especially the latter (not typically a numerous race), and humans seem really low given how common they are.</p><p></p><p>Also horrible thought, and obviously one could crack down on it with "wrath of the gods" and so on, but if the DM did insist on rolling every time, couldn't you just, keep getting your party to kill you if you came back as the "wrong" race until you got the "right" one, assuming you had downtime? Unlike Raise Dead, there's no penalty to being Reincarnated. I'm not asking for a solution, note, just noting this with some amusement! </p><p></p><p>Also, has anyone ever actually seen this spell be used in 5E? And did you use this table or just pick?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7977512, member: 18"] I was looking at the reincarnate table and it's kind of fascinating. 21% chance to be "another bloody elf", 20% chance to be a human, 17% chance to be a Dwarf, 16% chance to be a Halfling, 10% chance to Gnome, and 4% each for Dragonborn, Half-Elf, Half-Orc, and Tiefling d100 - Race: 01-04 [URL='https://roll20.net/compendium/dnd5e/Dragonborn#h-Dragonborn']Dragonborn[/URL] 05-13 [URL='https://roll20.net/compendium/dnd5e/Dwarf#h-Dwarf']Dwarf[/URL], hill 14-21 [URL='https://roll20.net/compendium/dnd5e/Dwarf#h-Dwarf']Dwarf[/URL], [URL='https://roll20.net/compendium/dnd5e/Creatures%20by%20Terrain%20%28CC%29#h-Mountain']Mountain[/URL] 22-25 [URL='https://roll20.net/compendium/dnd5e/Elf#h-Elf']Elf[/URL], dark 26-34 [URL='https://roll20.net/compendium/dnd5e/Elf#h-Elf']Elf[/URL], high 35-42 [URL='https://roll20.net/compendium/dnd5e/Elf#h-Elf']Elf[/URL], wood 43-46 [URL='https://roll20.net/compendium/dnd5e/Gnome#h-Gnome']Gnome[/URL], [URL='https://roll20.net/compendium/dnd5e/Creatures%20by%20Terrain%20%28CC%29#h-Forest']Forest[/URL] 47-52 [URL='https://roll20.net/compendium/dnd5e/Gnome#h-Gnome']Gnome[/URL], rock 53-56 [URL='https://roll20.net/compendium/dnd5e/Half-Elf#h-Half-Elf']Half-Elf[/URL] 57-60 [URL='https://roll20.net/compendium/dnd5e/Half-Orc#h-Half-Orc']Half-Orc[/URL] 61-68 [URL='https://roll20.net/compendium/dnd5e/Halfling#h-Halfling']Halfling[/URL], [URL='https://roll20.net/compendium/dnd5e/Halfling#h-Lightfoot']Lightfoot[/URL] 69-76 [URL='https://roll20.net/compendium/dnd5e/Halfling#h-Halfling']Halfling[/URL], stout 77-96 [URL='https://roll20.net/compendium/dnd5e/Human#h-Human']Human[/URL] 97-00 [URL='https://roll20.net/compendium/dnd5e/Tiefling#h-Tiefling']Tiefling[/URL] Obviously the table is entirely optional, and the DM can always pick, and there are alternate tables out there, and so on, but I kind of wonder at how they chose these percentages. Elf being highest works as a call back to Ye Olde Dayes when Elves couldn't be brought back by Raise Dead, but Dwarf and Halfling seem kind of high, especially the latter (not typically a numerous race), and humans seem really low given how common they are. Also horrible thought, and obviously one could crack down on it with "wrath of the gods" and so on, but if the DM did insist on rolling every time, couldn't you just, keep getting your party to kill you if you came back as the "wrong" race until you got the "right" one, assuming you had downtime? Unlike Raise Dead, there's no penalty to being Reincarnated. I'm not asking for a solution, note, just noting this with some amusement! Also, has anyone ever actually seen this spell be used in 5E? And did you use this table or just pick? [/QUOTE]
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