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General Tabletop Discussion
*Dungeons & Dragons
The reincarnate table is an interesting thing
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<blockquote data-quote="Ruin Explorer" data-source="post: 7980604" data-attributes="member: 18"><p>Which older game? I think you are either thinking of pre-AD&D or misremembering a house rule as a rule.</p><p></p><p>In 2E, the whole thing with dying is very clear, you're just dead unless you get hit with Raise Dead or Resurrection, then there's a bunch of consequences - you lose have to make a Resurrection Survival Roll to actually come back to life, and you lose 1 point of CON permanently regardless (it gets even more complicated if you're poisoned). Reincarnate does not work the same way. Reincarnate (both versions) specify that you do not have any checks (it explicitly rules out saving throws, resurrection survival rolls, and system shock checks, presumably to stop DMs from making you roll stuff you shouldn't and to avoid any questions re: poison). It's not clear on the CON loss, but it appears not - however it does appear that if you roll a PC race, you have to "create the character", which implies re-rolling stats etc.</p><p></p><p>The Wizard version also says they might be a different class, but gives no provision for determining this. It's unclear what level they start at. It doesn't say at all. So this would be pure house-rules territory.</p><p></p><p>The Priest version is a bit more detailed and has animals on the chart (Wizard only has humanoid/demihuman races). It says you can spend money, if the DM allows it, to bias the roll to a specific race (no details are given). If they come back as a demihuman and the same class as before (no rules are given to determine class - presumably this was negotiated between DM and PC), they come back at half the level, and with half their HP total. If they come back as a "non-standard" race, the DM can optionally make them playable, and it's unclear what happens to class/HP. If they come back as a different class, they start at L1, but with 50% of the HP they had previously (and "half the saving throws", which is pretty unclear in meaning - I guess as if they were half the level?). It's unclear what happens to the HP as you level up - do they stack with your current HP, or do you simply roll HP, track them separately and only apply them when they're higher than the previous total?</p><p></p><p>In short, 2E Reincarnate is a confusing, contradictory mess!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7980604, member: 18"] Which older game? I think you are either thinking of pre-AD&D or misremembering a house rule as a rule. In 2E, the whole thing with dying is very clear, you're just dead unless you get hit with Raise Dead or Resurrection, then there's a bunch of consequences - you lose have to make a Resurrection Survival Roll to actually come back to life, and you lose 1 point of CON permanently regardless (it gets even more complicated if you're poisoned). Reincarnate does not work the same way. Reincarnate (both versions) specify that you do not have any checks (it explicitly rules out saving throws, resurrection survival rolls, and system shock checks, presumably to stop DMs from making you roll stuff you shouldn't and to avoid any questions re: poison). It's not clear on the CON loss, but it appears not - however it does appear that if you roll a PC race, you have to "create the character", which implies re-rolling stats etc. The Wizard version also says they might be a different class, but gives no provision for determining this. It's unclear what level they start at. It doesn't say at all. So this would be pure house-rules territory. The Priest version is a bit more detailed and has animals on the chart (Wizard only has humanoid/demihuman races). It says you can spend money, if the DM allows it, to bias the roll to a specific race (no details are given). If they come back as a demihuman and the same class as before (no rules are given to determine class - presumably this was negotiated between DM and PC), they come back at half the level, and with half their HP total. If they come back as a "non-standard" race, the DM can optionally make them playable, and it's unclear what happens to class/HP. If they come back as a different class, they start at L1, but with 50% of the HP they had previously (and "half the saving throws", which is pretty unclear in meaning - I guess as if they were half the level?). It's unclear what happens to the HP as you level up - do they stack with your current HP, or do you simply roll HP, track them separately and only apply them when they're higher than the previous total? In short, 2E Reincarnate is a confusing, contradictory mess! [/QUOTE]
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The reincarnate table is an interesting thing
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