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The reincarnate table is an interesting thing
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<blockquote data-quote="Ruin Explorer" data-source="post: 7984190" data-attributes="member: 18"><p>I like it but I'd make a few tweaks:</p><p></p><p>1) 9th level should be 1000 years, because like, really, there's no meaningful difference between 100 years and 200 years, and 1000 years opens up wild and awesome plot possibilities. (Costs seem good)</p><p></p><p></p><p>2) </p><p></p><p>I think this needs work, because right now it means all casters who want to stay casters should just pick the option to make a new character entirely. 13 points isn't much to work with. It's less, for example, than my L3 Bard has spent on his mental stats, and gaining a pointless bonus to STR (and probably reduction to DEX!) absolutely does not "balance that out".</p><p></p><p>But I think this can be fixed, because you have a good order of operations already.</p><p></p><p>Step 1 is choose whether to continue with the same class/stats/etc. (i) or make an entirely new character (ii). Either way they retain memories/personality.</p><p></p><p>Step 2 is roll on the chart.</p><p></p><p>So if they choose (i), and get "lucky" and become an Awakened animal, just let them retain their mental stats (minus any racial modifier), regardless of whether they were rolled or bought. This has two big advantages:</p><p></p><p>A) It's really simple and means we don't have to un-apply and re-spend ASIs and so on. Nobody has to crack the book and look at how to spend 13 points, either.</p><p></p><p>B) It's not going to ruin a character who was heavy on mental stats.</p><p></p><p></p><p>3) I think only Druids should inherently get the "choose" modifier from their stat, because Reincarnate is really "their" spell, and it fits with their theme a lot better. Also their table is WAY more dangerous. I'd also give them it at 5th, and just increase it by +Mod again each spell level up.</p><p></p><p>Maybe let Wizards spend cash money to get the same mod or something though.</p><p></p><p></p><p>4) Because of the "dangerous" Druid table, I'd go through the beasts and carefully ensure that there was always a strong beast and an agile beast within 5 points of each other. Why? Because then you can use the 5 points of freedom to ensure Fighters, Rogues, Rangers etc. don't get totally stuffed by choosing (i) then ending up as a very weak or every un-agile creature. But at the same time they are subject to the randomness of what it is exactly.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7984190, member: 18"] I like it but I'd make a few tweaks: 1) 9th level should be 1000 years, because like, really, there's no meaningful difference between 100 years and 200 years, and 1000 years opens up wild and awesome plot possibilities. (Costs seem good) 2) I think this needs work, because right now it means all casters who want to stay casters should just pick the option to make a new character entirely. 13 points isn't much to work with. It's less, for example, than my L3 Bard has spent on his mental stats, and gaining a pointless bonus to STR (and probably reduction to DEX!) absolutely does not "balance that out". But I think this can be fixed, because you have a good order of operations already. Step 1 is choose whether to continue with the same class/stats/etc. (i) or make an entirely new character (ii). Either way they retain memories/personality. Step 2 is roll on the chart. So if they choose (i), and get "lucky" and become an Awakened animal, just let them retain their mental stats (minus any racial modifier), regardless of whether they were rolled or bought. This has two big advantages: A) It's really simple and means we don't have to un-apply and re-spend ASIs and so on. Nobody has to crack the book and look at how to spend 13 points, either. B) It's not going to ruin a character who was heavy on mental stats. 3) I think only Druids should inherently get the "choose" modifier from their stat, because Reincarnate is really "their" spell, and it fits with their theme a lot better. Also their table is WAY more dangerous. I'd also give them it at 5th, and just increase it by +Mod again each spell level up. Maybe let Wizards spend cash money to get the same mod or something though. 4) Because of the "dangerous" Druid table, I'd go through the beasts and carefully ensure that there was always a strong beast and an agile beast within 5 points of each other. Why? Because then you can use the 5 points of freedom to ensure Fighters, Rogues, Rangers etc. don't get totally stuffed by choosing (i) then ending up as a very weak or every un-agile creature. But at the same time they are subject to the randomness of what it is exactly. [/QUOTE]
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