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The Relic Hunters - Planescape 3E
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<blockquote data-quote="drunkadelic" data-source="post: 1688732" data-attributes="member: 4020"><p>Greetings all. At current I am about 3 sessions behind in the story hour, hoping to catch up this week while work is slow. I am also planning on scanning in the characters sheets as PDF and putting them in the Rogue's Gallery. Thanks for stopping by! </p><p></p><p>--------------------------------------------</p><p>After a good night's sleep in the apartments above the gate to Arthuss' demiplane store in Sigil, the party wakes up and is astounded to find a nice array of breakfast items already prepared for them. Amidst the various delicacies is a simple note asking the party to come downstairs at their earliest convienience. The party chows down on a nice breakfast, Brumbleton wraps a few scones up in a napkin and crams it in his bag, and they set out for the magic portal entrance to the shop.</p><p> </p><p>Upon arriving, they see Arthuss demonstrating a wicked looking battle-axe to some kind of winged, scaly customer. Upon seeing their entry, Arthuss waves the party up towards his office, and resumes making the sale. A few minutes later, he joins the party in his crystal office.</p><p> </p><p>"I trust you all found your accomodations to your liking?" quips Arthuss.</p><p>"Truly a wonderous thing to have breakfast awaiting you. They were excellent." remarks Brumbleton, the self-appointed party spokesperson.</p><p>"Indeed. Are you all ready for your first assignment?" The party nods. "Recently I sold a particular item, a trident that enabled the user to breathe underwater and have control over some of the aquatic denizens of the deep. Word has it that it was stolen from my customer by some sea elf calling herself the Duchess of the Deep. Normally I don't bother recovering stolen items, but this particular customer has brought me much business in the past, and sending out a small expedition to retrieve it would certainly be in everyone's best interest. Our reports have placed this Duchess on the prime material plane, in a cave, on a small, uninhabited little coast. Her power is minimal, and from what our divinations could glean, you shouldn't encounter any suprises that a group of your power couldn't handle. To assist in this mission I've asked another of my agents, Darius to assist you. I am currently in the process of filling a fourth spot in your group, however the gnome has been hard to locate. Nevertheless, Darius here is a bit sullen, but a fine sorceror of some power. Also, here are some magical nose plugs that will allow you to breath underwater for 2 hours a day if the need neccesitates itself. Are there any other questions?"</p><p> </p><p>Perhaps it's the look of wonder given to the magical noseplugs, or perhaps it's just the party's silent confidence of their abilities, but nobody says a word.</p><p> </p><p>"Very well then. When you are ready, please exit the warehouse, and you will find yourself near the cave that our divinations have placed the trident in. Good luck."</p><p> </p><p>The party descends the stairs from Arthuss' office and at the bottom is stopped by Jambus, the mute servant/bodyguard of Arthuss. He has 3 parcels, one for each of the primary party members. Each of the parcels has a card on them addressed to one of the party members.</p><p> </p><p>Alanis takes her package first, a long slender wooden case. Inside is a very ornately decorated bastard sword, inlaid with a silver filigree around the pommel and handle. The card states: "This sword was once the property of D'Kar the Slayer - Hero of Gehenna. It was enchanted in the common era, year 941 by a wizard by the name of Silas. It's enchantment is minor, (+1) but the magic is secured firmly. May it serve you well" - Arthuss</p><p> </p><p>Brumbleton then takes his package, a small hatbox. Inside is a brass circlet, etched into the band is a motif of lutes and horns. The card reads: "This circlet was crafted by the Teloren Bard's Guild in the common era, year 913. It was given as a gift by the guild to it's oldest member, "Ramblin' " Jackson Oldbarrow. The enchantment on it increases the ability of the wearer to perform acts of a social nature.(+1 to charisma based skill checks) Take care of it - "Arthuss" </p><p> </p><p>The final package goes to Kali. It is a rather large and flat box, and inside is a mahogany colored suit of leather armor. The card reads: "In the service of nature, do the guardians walk the path of balance" - this was once the motto of the Oakenguard Militia, a group of rangers who operated in the Beastlands. This suit of armor was standard issue of their numbers until it was destroyed in common era, year 812 by a group of Devils who had entered a malfunctioning portal thinking to go join their bretheren in the Blood War. Although the wearer of this particular armor wasn't so lucky, the enchantment on it provides more protection than the normal sort of armor of this type (+1) and once per day, it generates 1d4 goodberries which must be consumed immediately or the magic fades from them. May you use it wisely. - Arthuss"</p><p> </p><p>After donning their gifts, the party (plus Darius) heads out the portal.</p><p> </p><p>Instead of the normal busy street in Sigil, the party finds themselves standing on a rocky precipice on a temperate coastline. Perhaps 200 feet to the north is the entrance to a small cave, carved right into the seaside rock.</p><p> </p><p>"I will never, ever get used to this magicking about, here one minute, there the next. It's too much for my poor soul to comprehend." exclaims Brumbleton.</p><p>"Oh, you get used to it." smirks Darius.</p><p> </p><p>(next time: Into the cave!)</p></blockquote><p></p>
[QUOTE="drunkadelic, post: 1688732, member: 4020"] Greetings all. At current I am about 3 sessions behind in the story hour, hoping to catch up this week while work is slow. I am also planning on scanning in the characters sheets as PDF and putting them in the Rogue's Gallery. Thanks for stopping by! -------------------------------------------- After a good night's sleep in the apartments above the gate to Arthuss' demiplane store in Sigil, the party wakes up and is astounded to find a nice array of breakfast items already prepared for them. Amidst the various delicacies is a simple note asking the party to come downstairs at their earliest convienience. The party chows down on a nice breakfast, Brumbleton wraps a few scones up in a napkin and crams it in his bag, and they set out for the magic portal entrance to the shop. Upon arriving, they see Arthuss demonstrating a wicked looking battle-axe to some kind of winged, scaly customer. Upon seeing their entry, Arthuss waves the party up towards his office, and resumes making the sale. A few minutes later, he joins the party in his crystal office. "I trust you all found your accomodations to your liking?" quips Arthuss. "Truly a wonderous thing to have breakfast awaiting you. They were excellent." remarks Brumbleton, the self-appointed party spokesperson. "Indeed. Are you all ready for your first assignment?" The party nods. "Recently I sold a particular item, a trident that enabled the user to breathe underwater and have control over some of the aquatic denizens of the deep. Word has it that it was stolen from my customer by some sea elf calling herself the Duchess of the Deep. Normally I don't bother recovering stolen items, but this particular customer has brought me much business in the past, and sending out a small expedition to retrieve it would certainly be in everyone's best interest. Our reports have placed this Duchess on the prime material plane, in a cave, on a small, uninhabited little coast. Her power is minimal, and from what our divinations could glean, you shouldn't encounter any suprises that a group of your power couldn't handle. To assist in this mission I've asked another of my agents, Darius to assist you. I am currently in the process of filling a fourth spot in your group, however the gnome has been hard to locate. Nevertheless, Darius here is a bit sullen, but a fine sorceror of some power. Also, here are some magical nose plugs that will allow you to breath underwater for 2 hours a day if the need neccesitates itself. Are there any other questions?" Perhaps it's the look of wonder given to the magical noseplugs, or perhaps it's just the party's silent confidence of their abilities, but nobody says a word. "Very well then. When you are ready, please exit the warehouse, and you will find yourself near the cave that our divinations have placed the trident in. Good luck." The party descends the stairs from Arthuss' office and at the bottom is stopped by Jambus, the mute servant/bodyguard of Arthuss. He has 3 parcels, one for each of the primary party members. Each of the parcels has a card on them addressed to one of the party members. Alanis takes her package first, a long slender wooden case. Inside is a very ornately decorated bastard sword, inlaid with a silver filigree around the pommel and handle. The card states: "This sword was once the property of D'Kar the Slayer - Hero of Gehenna. It was enchanted in the common era, year 941 by a wizard by the name of Silas. It's enchantment is minor, (+1) but the magic is secured firmly. May it serve you well" - Arthuss Brumbleton then takes his package, a small hatbox. Inside is a brass circlet, etched into the band is a motif of lutes and horns. The card reads: "This circlet was crafted by the Teloren Bard's Guild in the common era, year 913. It was given as a gift by the guild to it's oldest member, "Ramblin' " Jackson Oldbarrow. The enchantment on it increases the ability of the wearer to perform acts of a social nature.(+1 to charisma based skill checks) Take care of it - "Arthuss" The final package goes to Kali. It is a rather large and flat box, and inside is a mahogany colored suit of leather armor. The card reads: "In the service of nature, do the guardians walk the path of balance" - this was once the motto of the Oakenguard Militia, a group of rangers who operated in the Beastlands. This suit of armor was standard issue of their numbers until it was destroyed in common era, year 812 by a group of Devils who had entered a malfunctioning portal thinking to go join their bretheren in the Blood War. Although the wearer of this particular armor wasn't so lucky, the enchantment on it provides more protection than the normal sort of armor of this type (+1) and once per day, it generates 1d4 goodberries which must be consumed immediately or the magic fades from them. May you use it wisely. - Arthuss" After donning their gifts, the party (plus Darius) heads out the portal. Instead of the normal busy street in Sigil, the party finds themselves standing on a rocky precipice on a temperate coastline. Perhaps 200 feet to the north is the entrance to a small cave, carved right into the seaside rock. "I will never, ever get used to this magicking about, here one minute, there the next. It's too much for my poor soul to comprehend." exclaims Brumbleton. "Oh, you get used to it." smirks Darius. (next time: Into the cave!) [/QUOTE]
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