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The Relic Hunters - Planescape 3E
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<blockquote data-quote="drunkadelic" data-source="post: 1698846" data-attributes="member: 4020"><p>After the party returned the trident to Arthuss, he made the appropriate deductions from their debts to him. After some small talk, they (minus their temporary sorceror) returned the their spartan apartments above the portal in Sigil. A few days later, there was a knock at the door. Suprised, Bumbleton traipsed over to the door, and opened it just a crack to see who it might be.</p><p> </p><p>"Mmmm yes, hello! Could you let me in please? These bags are quite heavy!" exclaims a beardy little gnome.</p><p> </p><p>Pulling the latch back and opening the door wide, Bumbleton is taken aback not at the gnome, but at the huge amounts of labratory equipment that he has behind him in the hall. </p><p> </p><p>"Wh-wh, who are ya, and what's all this, eh?" stammers the beleaguered halfling.</p><p>"Mullarby Longnose, at your service. This is my workshop... well, you see, not in its current form. I was hoping to set it up and make a new workshop, but one couldn't very well just have a space with no tools, oh my no, you see, i believe the whole enterprise is vital on not just the equipment or the parts, but yet, the combination of these two thi...."</p><p>"Stop! Please, good gnome. Tell me why you are here, at this door, and for what purpose."</p><p>"Oh! Well, the Mercane sent me. He says i'm to live here and be on your "team."</p><p>"Ah, a new member of our team. Very well. So tell me, Mullarby, right? What is it that you do?"</p><p>"Um, what do you mean? I pretty much do the same things that all gnomes do. Eat, breathe...."</p><p>"No! What is your profession? I am a bard, the redhead over there is right vicious with a sword, and the cat is one of those druids."</p><p>"Oh! Well i suppose my profession is a crafter of magical items. I've made most of the wands here in my holster. I do enjoy crafting things....so much nicer if they're for yourself. You get to add all the little kinds of touches that you enjoy, and nobody mistakes theirs for yours, oh no. I do....."</p><p> </p><p>Bumbleton tunes the long-winded gnome out and thinks to himself. "It's going to be a long day...."</p><p> </p><p>--------------------------------------------------------</p><p> </p><p>Most of the week was spent setting up the apartments to everyone's liking. Mullarby's room was crowded with equipment, and the only furniture in his room other than a small stool was his old trusty hammock, nailed to the walls between his Thaumoscope and his Benson's Magical Burner.</p><p> </p><p>Kali preferred to keep her room unadulterated, only bringing in a small razorvine cutting from outside. She had heard of many expert horticulturists styling the razorvine to grow in a certain manner like bonsai trees. Well, bonsai trees that could cut your thumb off. </p><p> </p><p>Bumbleton took a day and travelled back to his home on the prime, and was rewarded with a long party. Afterwards, he announced his plans to leave on an adventure, and requested only to take some of his favorite furnishings from his home.</p><p> </p><p>Alanis usually fell asleep on the couch in the common room, stating that "I want to be the first line of defense if anyone comes through that door." In reality, Alanis had never been afforded the opportunity to sleep on a real feather bed, and found it quite uncomfortable. She preferred the hard couch.</p><p> </p><p>Near the end of the week, another knock was heard at the door. Alanis answered it and found Jambus, the mute servant of Arthuss standing there, with a sealed envelope. The hulking human handed her the envelope, bowed, and headed back down the stairs. Gathering the party, they open the envelope to find another brief message in the increasingly familiar script of their six fingered benefactor.</p><p> </p><p>Dearest Friends,</p><p> </p><p>I hope you have had a nice rest since your last mission. I have a new mission for you that requires your extended absence. Please prepare your personal effects and adventure equipment for a mission that could last a week or so. Report to the office when you are ready, and I will debrief you.</p><p> </p><p>-Arthuss</p><p> </p><p>-------------------------------------------------------</p><p> </p><p>Standing in the crystal office yet again, the adventurers are hungrily munching on Jambus' scones and listening to Arthuss explain the details of their next mission.</p><p> </p><p>"This mission is one of utmost importance. I trust that most of you who inhabit the prime material have heard of the legend about the sky-wyrms and how the first great human hero Galimus slew them, ending the slavery of all the elder races of the world. Well, there is some fiction in that fact, and some fact in that fiction. At one time there was a great wyrm that opressed a very large area of one of the continents on the prime. His name was Tyro. A group of adventurers, led by a human did in fact kill the beast, ending the opression. In the spoils of that battle, the heroes carved out the wyrms eye as a trophy, to prove to the world their victory. However, there was more than meets the eye, heh heh. Supposedly, the evil of Tyro carried on throughout death, and the eye became cursed, bringing great peril to those who possessed it. Those in proximity to it were prone to nightmares, strange prophetic visions of their own demise, and other sundry nasty ailments. Eventually, the orb was entrusted to a Noble Djinni on the plane of Air, for his race was immune to the eye's magic. They sealed it away, and there it has stayed for thousands of years. However, as with any item of such evil, it will always try to find it's way back to people who would use it for malign purpose. We have discovered that an unknown faction has attempted to contact the current Sheik of the Djinni stronghold where the eye was kept, and attempted to purchase it. Fortunately, the Djinn refused, but the threat was made that they were to be attacked if they did not give up the Eye. Although the Djinn believe themselves to possess more than enough power to deflect any attacks, divinations were made, and due to their result, the Djinn have been looking for a new home for the Eye. I have offered to buy it from them and to keep it in my personal vault until the appropriate way to destroy the thing once and for all has been attested to. They used their truth magic on me, agreed, and that's where you come in. I've got this bag with 100000gp in it to purchase the Eye from the Djinn. When you recieve it, place it back into the bag and it will be safe from detection. Bring this back to me as quickly as possible. Those who threatened the Djinn may be in the area. The gate will place you in the nearby village of Everbreeze, who just so happens to be having it's yearly grand bazaar this week. If you could find it in your ability to do so, could you pick up some Elysian Grape Leaves for me? There is an old gypsy vendor dressed all in red who will know what i'm talking about. Anyhow, look for a Jann named Varlon when you are ready to travel to the Sheik's fortress.</p><p> </p><p>Travel swiftly and good luck.</p><p> </p><p>The portal opens, exposing a busy street, with jugglers, merchants, and other fantastic sights.</p><p> </p><p> (next time: The Grand Bazaar!)</p></blockquote><p></p>
[QUOTE="drunkadelic, post: 1698846, member: 4020"] After the party returned the trident to Arthuss, he made the appropriate deductions from their debts to him. After some small talk, they (minus their temporary sorceror) returned the their spartan apartments above the portal in Sigil. A few days later, there was a knock at the door. Suprised, Bumbleton traipsed over to the door, and opened it just a crack to see who it might be. "Mmmm yes, hello! Could you let me in please? These bags are quite heavy!" exclaims a beardy little gnome. Pulling the latch back and opening the door wide, Bumbleton is taken aback not at the gnome, but at the huge amounts of labratory equipment that he has behind him in the hall. "Wh-wh, who are ya, and what's all this, eh?" stammers the beleaguered halfling. "Mullarby Longnose, at your service. This is my workshop... well, you see, not in its current form. I was hoping to set it up and make a new workshop, but one couldn't very well just have a space with no tools, oh my no, you see, i believe the whole enterprise is vital on not just the equipment or the parts, but yet, the combination of these two thi...." "Stop! Please, good gnome. Tell me why you are here, at this door, and for what purpose." "Oh! Well, the Mercane sent me. He says i'm to live here and be on your "team." "Ah, a new member of our team. Very well. So tell me, Mullarby, right? What is it that you do?" "Um, what do you mean? I pretty much do the same things that all gnomes do. Eat, breathe...." "No! What is your profession? I am a bard, the redhead over there is right vicious with a sword, and the cat is one of those druids." "Oh! Well i suppose my profession is a crafter of magical items. I've made most of the wands here in my holster. I do enjoy crafting things....so much nicer if they're for yourself. You get to add all the little kinds of touches that you enjoy, and nobody mistakes theirs for yours, oh no. I do....." Bumbleton tunes the long-winded gnome out and thinks to himself. "It's going to be a long day...." -------------------------------------------------------- Most of the week was spent setting up the apartments to everyone's liking. Mullarby's room was crowded with equipment, and the only furniture in his room other than a small stool was his old trusty hammock, nailed to the walls between his Thaumoscope and his Benson's Magical Burner. Kali preferred to keep her room unadulterated, only bringing in a small razorvine cutting from outside. She had heard of many expert horticulturists styling the razorvine to grow in a certain manner like bonsai trees. Well, bonsai trees that could cut your thumb off. Bumbleton took a day and travelled back to his home on the prime, and was rewarded with a long party. Afterwards, he announced his plans to leave on an adventure, and requested only to take some of his favorite furnishings from his home. Alanis usually fell asleep on the couch in the common room, stating that "I want to be the first line of defense if anyone comes through that door." In reality, Alanis had never been afforded the opportunity to sleep on a real feather bed, and found it quite uncomfortable. She preferred the hard couch. Near the end of the week, another knock was heard at the door. Alanis answered it and found Jambus, the mute servant of Arthuss standing there, with a sealed envelope. The hulking human handed her the envelope, bowed, and headed back down the stairs. Gathering the party, they open the envelope to find another brief message in the increasingly familiar script of their six fingered benefactor. Dearest Friends, I hope you have had a nice rest since your last mission. I have a new mission for you that requires your extended absence. Please prepare your personal effects and adventure equipment for a mission that could last a week or so. Report to the office when you are ready, and I will debrief you. -Arthuss ------------------------------------------------------- Standing in the crystal office yet again, the adventurers are hungrily munching on Jambus' scones and listening to Arthuss explain the details of their next mission. "This mission is one of utmost importance. I trust that most of you who inhabit the prime material have heard of the legend about the sky-wyrms and how the first great human hero Galimus slew them, ending the slavery of all the elder races of the world. Well, there is some fiction in that fact, and some fact in that fiction. At one time there was a great wyrm that opressed a very large area of one of the continents on the prime. His name was Tyro. A group of adventurers, led by a human did in fact kill the beast, ending the opression. In the spoils of that battle, the heroes carved out the wyrms eye as a trophy, to prove to the world their victory. However, there was more than meets the eye, heh heh. Supposedly, the evil of Tyro carried on throughout death, and the eye became cursed, bringing great peril to those who possessed it. Those in proximity to it were prone to nightmares, strange prophetic visions of their own demise, and other sundry nasty ailments. Eventually, the orb was entrusted to a Noble Djinni on the plane of Air, for his race was immune to the eye's magic. They sealed it away, and there it has stayed for thousands of years. However, as with any item of such evil, it will always try to find it's way back to people who would use it for malign purpose. We have discovered that an unknown faction has attempted to contact the current Sheik of the Djinni stronghold where the eye was kept, and attempted to purchase it. Fortunately, the Djinn refused, but the threat was made that they were to be attacked if they did not give up the Eye. Although the Djinn believe themselves to possess more than enough power to deflect any attacks, divinations were made, and due to their result, the Djinn have been looking for a new home for the Eye. I have offered to buy it from them and to keep it in my personal vault until the appropriate way to destroy the thing once and for all has been attested to. They used their truth magic on me, agreed, and that's where you come in. I've got this bag with 100000gp in it to purchase the Eye from the Djinn. When you recieve it, place it back into the bag and it will be safe from detection. Bring this back to me as quickly as possible. Those who threatened the Djinn may be in the area. The gate will place you in the nearby village of Everbreeze, who just so happens to be having it's yearly grand bazaar this week. If you could find it in your ability to do so, could you pick up some Elysian Grape Leaves for me? There is an old gypsy vendor dressed all in red who will know what i'm talking about. Anyhow, look for a Jann named Varlon when you are ready to travel to the Sheik's fortress. Travel swiftly and good luck. The portal opens, exposing a busy street, with jugglers, merchants, and other fantastic sights. (next time: The Grand Bazaar!) [/QUOTE]
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