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<blockquote data-quote="Xeterog" data-source="post: 5226816" data-attributes="member: 84369"><p><span style="color: Red">They are everywhere!,<span style="color: White"> Fredrock yells as he </span></span>pushes the Rerisen back, then moves to stop the Hulks from approaching Livia. <span style="color: Red">Let's see what you got big one. <span style="color: White">Fredrock challenges the closest Hulk.</span></span></p><p></p><p>[sblock=actions]</p><p>Standard: <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: green">Bull's Strength</span>, using 2 power points making it a close blast 3, targeting Rerisen Dead in M2 (#5) (25 vs AC) and Rerisen Raven Swarm in 01 (#1) (18 vs AC). <a href="http://invisiblecastle.com/roller/view/2583258/" target="_blank">1d20+6=25, 1d20+6=18</a> Doing 9 damage if it hits (more to the swarm,as this is a close attack). <a href="http://invisiblecastle.com/roller/view/2583260/" target="_blank">1d10+6=9</a></p><p></p><p>I also push any hit 1 square (SW in this case..technically pushing the ravens off the map if I hit them...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[sblock=retcon]I'll use the same power <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />melee:<span style="color: green">Bull's Strength</span>), just no power points. sorry, I completely missed that they were 5 squares up. </p><p></p><p>If I need new rolls to hit the one close to me (wouldn't mind keeping the 25 to hit and 9 damage, but I understand if you need a new roll: Target rerisen dead #5, </p><p><a href="http://invisiblecastle.com/roller/view/2583745/" target="_blank">1d20+6=16, 1d10.minroll(3)+6=11</a></p><p></p><p>(minroll=3 as a craghammer is brutal 2)</p><p></p><p>All other actions are the same If I hit the Reresen dead, I also push him 1 square to N1, if I missed the Rerisen dead, I'll take the OA from him when I move away, which activates my battle Resilence (DR7) until the end of my next turn (whether he hits or misses)..unless hitting has another status effect)...[/sblock]</p><p></p><p>Move Action: Move L4-L5-L6-L7-K8</p><p></p><p>Minor Action; <img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><span style="color: green">Battlemind Demand</span> (close burst 3), marking Zombie Hulk in I11 (#3)</p><p></p><p>Note: The 1st attack against Fredrock this (or any) encouter will trigger Battle Resilience--DR7 until the start of Frerock's Next turn (free action, triggers on a hit or a miss, so before the damage is done if it is a hit).</p><p></p><p>[sblock=Fredrock]</p><p><a href="http://l4w.wikia.com/wiki/PC:Fredrock_Hammersmith_%28Xeterog%29" target="_blank">Fredrock Hammersmith</a> - Male Dwarf Battlemind, level 1</p><p>Passive Perception: +14, Passive Insight: +19 Senses: Low-light</p><p>Init -1, Speed:5</p><p>AC:19, Fort:14, Reflex:14, Will:16 </p><p>HP:33/33, Bloodied:16, Surge Value:8, Surges left:13/13</p><p>Action Points: 1/1, Power points 2/2</p><p>Powers-</p><p><span style="color: green"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />Battlemind Demand, </span></p><p><span style="color: green"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Mind Spike, </span></p><p><span style="color: green">Blurred Step, </span></p><p><span style="color: green"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Bull's Strength, </span></p><p><span style="color: green"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Iron Fist</span></p><p><span style="color: green"></span><span style="color: red">Battle Resilience, </span></p><p><span style="color: red">Second Wind</span></p><p><span style="color: red"></span><span style="color: grey"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Aspect of Elevated Harmony</span></p><p><span style="color: grey"></span>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Xeterog, post: 5226816, member: 84369"] [COLOR=Red]They are everywhere!,[COLOR=White] Fredrock yells as he [/COLOR][/COLOR]pushes the Rerisen back, then moves to stop the Hulks from approaching Livia. [COLOR=Red]Let's see what you got big one. [COLOR=White]Fredrock challenges the closest Hulk.[/COLOR][/COLOR] [sblock=actions] Standard: :melee:[COLOR=green]Bull's Strength[/COLOR], using 2 power points making it a close blast 3, targeting Rerisen Dead in M2 (#5) (25 vs AC) and Rerisen Raven Swarm in 01 (#1) (18 vs AC). [URL="http://invisiblecastle.com/roller/view/2583258/"]1d20+6=25, 1d20+6=18[/URL] Doing 9 damage if it hits (more to the swarm,as this is a close attack). [URL="http://invisiblecastle.com/roller/view/2583260/"]1d10+6=9[/URL] I also push any hit 1 square (SW in this case..technically pushing the ravens off the map if I hit them...:) [sblock=retcon]I'll use the same power (:melee:[COLOR=green]Bull's Strength[/COLOR]), just no power points. sorry, I completely missed that they were 5 squares up. If I need new rolls to hit the one close to me (wouldn't mind keeping the 25 to hit and 9 damage, but I understand if you need a new roll: Target rerisen dead #5, [URL="http://invisiblecastle.com/roller/view/2583745/"]1d20+6=16, 1d10.minroll(3)+6=11[/URL] (minroll=3 as a craghammer is brutal 2) All other actions are the same If I hit the Reresen dead, I also push him 1 square to N1, if I missed the Rerisen dead, I'll take the OA from him when I move away, which activates my battle Resilence (DR7) until the end of my next turn (whether he hits or misses)..unless hitting has another status effect)...[/sblock] Move Action: Move L4-L5-L6-L7-K8 Minor Action; :close:[color=green]Battlemind Demand[/color] (close burst 3), marking Zombie Hulk in I11 (#3) Note: The 1st attack against Fredrock this (or any) encouter will trigger Battle Resilience--DR7 until the start of Frerock's Next turn (free action, triggers on a hit or a miss, so before the damage is done if it is a hit). [sblock=Fredrock] [URL="http://l4w.wikia.com/wiki/PC:Fredrock_Hammersmith_%28Xeterog%29"]Fredrock Hammersmith[/URL] - Male Dwarf Battlemind, level 1 Passive Perception: +14, Passive Insight: +19 Senses: Low-light Init -1, Speed:5 AC:19, Fort:14, Reflex:14, Will:16 HP:33/33, Bloodied:16, Surge Value:8, Surges left:13/13 Action Points: 1/1, Power points 2/2 Powers- [COLOR=green]:close:Battlemind Demand, :melee:Mind Spike, Blurred Step, :melee:Bull's Strength, :melee:Iron Fist [/COLOR][COLOR=red]Battle Resilience, Second Wind [/COLOR][COLOR=grey]:melee:Aspect of Elevated Harmony [/COLOR][/sblock][/sblock] [/QUOTE]
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