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The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
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<blockquote data-quote="Iron Sky" data-source="post: 5265030" data-attributes="member: 60965"><p><span style="color: White">The dead press forwards.</span></p><p><span style="color: White"></span></p><p><span style="color: White">One raven swarm slowly descends, harried by spirits of wind summoned by Livia while the other mass of ravens bite and snap at Yim's spear until they break free of its enchantment.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The walking dead on the shore charge Fredrock and Corvus, but the two warriors hold them at bay.</span></p><p><span style="color: White"></span></p><p><span style="color: White">One of the beasts is swept away, while the other thrashes on the wet bridge, biting and clawing ineffectually at Eithal's ankles.</span></p><p><span style="color: White"></span></p><p><span style="color: White">[sblock=H.M.Gimlord]What does Strength of Stone do, give you temps? You hit, so it's relevant.[/sblock]</span></p><p></p><p>[sblock=Enemy Actions]<span style="color: White"><strong>Rerisen Raven Swarm 1</strong>: Double move.</span></p><p><span style="color: White"><strong>Rerisen Raven Swarm 2</strong>: 19 save vs immobilized, saved.</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 1</strong>: Charge, <strong>Slam</strong> vs Fredrock: 26 AC, hit, triggers Fredrocks <span style="color: Red"><strong>Battle Resilience</strong></span>, reduces damage to 0. </span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 2</strong>: Move, Charge, <strong>Slam</strong> vs Corvus: Automatic miss</span> vs AC.</p><p><span style="color: White"><strong>Rerisen Dead 3</strong>: Charge, <strong>Slam</strong> vs Yim, 11 AC, miss.</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 4</strong>: Move,</span><span style="color: White"> <strong>Slam</strong> vs Yim, 9 AC, miss.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>Rerisen Archer 1</strong>: <strong>Rerise</strong>: Fail, dead.</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Archer 2</strong>: <strong>Longbow</strong> vs Kaz, 25 AC, hit, 4 damage.</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Archer 3</strong>: <strong>Longbow</strong> vs Kaz, 25 AC, hit, 4 damage.</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Archer 4</strong>: <strong>Longbow</strong> vs Yim, 21 AC, hit, 4 damage.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>Rerisen Hulk 1</strong>: Charge, <strong>Slam</strong> vs Fredrock, 9 AC, miss.</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Hulk 2</strong>: Charge, <strong>Slam</strong> vs Corvus, 11 AC, miss.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>Rerisen Beast 1</strong>: <strong>Claw</strong>(-4 to hit) vs Eithal, Automatic miss vs AC.</span></p><p><span style="color: White"><strong>Rerisen Beast 2</strong>: Athletics check 11, fail, taken away by the river.</span>[/sblock]</p><p></p><p>[sblock=Combatants]<span style="color: White"><strong>Livia</strong></span><span style="color: White">:</span></p><p><span style="color: White"></span><span style="color: White"><strong>Yimanyngurr</strong></span><span style="color: White">: <span style="color: Red">4 damage taken</span>, <span style="color: DarkSlateGray">+2 attack vs Swarm 2</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Eithal</strong></span><span style="color: White">: <span style="color: Orange">4 THP</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Corvus</strong></span><span style="color: White">:</span></p><p><span style="color: White"><strong>Kaz</strong></span><span style="color: White">: <span style="color: Red">8 damage taken</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Fedrock</strong></span><span style="color: White">:</span> <span style="color: Gray">DR7</span></p><p> </p><p><strong>Craftsmen</strong>: Minion, AC 14, Fort 12, Ref 12, Will 12</p><p></p><p> <span style="color: White"><strong>Rerisen Raven Swarm 1</strong></span><span style="color: White">: <span style="color: Silver">6 squares up</span></span><span style="color: White">, <span style="color: Red">9 damage taken</span>, <span style="color: Gray">slowed</span>, <span style="color: Gray">can't shift</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Raven Swarm 2</strong></span><span style="color: White">: <span style="color: Silver">10 squares up<span style="color: White">, <span style="color: Red">10 damage taken</span></span></span></span></p><p><span style="color: White"></span><span style="color: White">Rerisen Raven Swarm: 34 max hp, AC 16, Reflex 14, <span style="color: Purple">Swarm</span>, Vulnerable 5 Burst/Blast, </span><span style="color: White"><em>Winged Pestilence</em></span><span style="color: White">: Aura 1 - any creature that ends its turn in the aura takes 5 necrotic damage. MBA: +7 vs AC, 1d4+4 damage + 1d4 necrotic damage.</span></p><p><span style="color: White"><span style="color: Purple">Swarm</span>: Swarms take 1/2 damage from ranged and melee attacks. They are vulnerable 5 to Burst and Blast attacks.</span></p><p> <span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 1</strong></span><span style="color: White">:</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 2</strong></span><span style="color: White">:</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 3</strong></span><span style="color: White">:</span><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 4</strong></span><span style="color: White">:</span></p><p><span style="color: White">Rerisen Dead: Minion, AC 14, Ref 12. MBA: +6 vs AC, 5 damage and push 1.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>Rerisen Archer 1</strong></span><span style="color: White">:<span style="color: DarkSlateGray">-Dead-</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Archer 2</strong></span><span style="color: White">:</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Archer 3</strong></span><span style="color: White">:</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Archer 4</strong></span><span style="color: White">:</span></p><p><span style="color: White">Rerisen Dead: Minion, AC 14</span></p><p><span style="color: White"><strong></strong></span></p><p><span style="color: White"><strong>Rerisen Hulk 1</strong></span><span style="color: White">:</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Hulk 2</strong></span><span style="color: White">:</span></p><p><span style="color: White"></span><span style="color: White">Rerisen Hulk: 36 max hp, AC 15, Will 12, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.</span><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Beast 1</strong></span><span style="color: White">: <span style="color: Red">18 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Gray">dazed</span>, <span style="color: Gray">-2 to attacks</span>, <span style="color: DarkSlateGray">prone</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Beast 2</strong></span><span style="color: White">: <span style="color: Silver">off the map</span>,</span><span style="color: Red"> 14 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Red">healing surge lost</span></p><p>Rerisen Beast: AC 14, 11 Will, MBA: +6 vs AC, 1d4+2 damage.[/sblock]<span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White">[sblock=Battlefield Information, Important!]Moving through, into, or out of the water requires DC 20 Athletics check per move action or the creature is swept off the map and will be out of the combat for 1-2 rounds. If the check fails by 5 or more, the creature loses a healing surge as the they are half-drowned and slammed into rocks. If the creature has no healing surges remaining, they take a healing surge worth of damage.</span></p><p><span style="color: White"></span></p><p><span style="color: White">If a square has any bridge showing on it, it is considered bridge, though if it has water on most of it, it is difficult terrain.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The rocky areas the archers are in are difficult terrain.[/sblock]</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White">[sblock=Special rules and objectives for this fight]Your objective, aside from staying alive, is to protect the 10 craftsmen. The Master Mason has already gotten away with the wagon. If you are adjacent to a craftsman that is hit, you can, as a free action take the attack, taking the damage for the hit.</span></p><p><span style="color: White"></span></p><p><span style="color: White">As a minor action, you can move one craftsman 5 squares. If you can get them off the map without them going into the river, they are safe. If you want to end your movement in the same square as a craftsman, you can shift them 1 square as a free action.</span></p><p><span style="color: White"></span></p><p><span style="color: White">If you are desperate, you can instead, as a free action, make an adjacent craftsmen take a hit that was intended for you. You take no damage from the attack, instead the craftsmen dies.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Remember also that Rerisen stay dead if reduced to 0 hp by a critical hit or radiant damage, otherwise there's a chance they'll get up again. Also, don't forget you can coup-de-grace them while they are "dead" to keep them down for good.[/sblock]</span></p><p><span style="color: White"></span></p><p><span style="color: White">[sblock=Map]<img src="http://virtualbattlemat.com/game/the_rerisen_tower/snapshot/" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</span></p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5265030, member: 60965"] [COLOR=White]The dead press forwards. One raven swarm slowly descends, harried by spirits of wind summoned by Livia while the other mass of ravens bite and snap at Yim's spear until they break free of its enchantment. The walking dead on the shore charge Fredrock and Corvus, but the two warriors hold them at bay. One of the beasts is swept away, while the other thrashes on the wet bridge, biting and clawing ineffectually at Eithal's ankles. [sblock=H.M.Gimlord]What does Strength of Stone do, give you temps? You hit, so it's relevant.[/sblock][/COLOR] [sblock=Enemy Actions][COLOR=White][B]Rerisen Raven Swarm 1[/B]: Double move. [B]Rerisen Raven Swarm 2[/B]: 19 save vs immobilized, saved. [/COLOR][COLOR=White][B]Rerisen Dead 1[/B]: Charge, [B]Slam[/B] vs Fredrock: 26 AC, hit, triggers Fredrocks [COLOR=Red][B]Battle Resilience[/B][/COLOR], reduces damage to 0. [/COLOR][COLOR=White][B]Rerisen Dead 2[/B]: Move, Charge, [B]Slam[/B] vs Corvus: Automatic miss[/COLOR] vs AC. [COLOR=White][B]Rerisen Dead 3[/B]: Charge, [B]Slam[/B] vs Yim, 11 AC, miss. [/COLOR][COLOR=White][B]Rerisen Dead 4[/B]: Move,[/COLOR][COLOR=White] [B]Slam[/B] vs Yim, 9 AC, miss.[/COLOR] [COLOR=White] [B]Rerisen Archer 1[/B]: [B]Rerise[/B]: Fail, dead. [/COLOR][COLOR=White][B]Rerisen Archer 2[/B]: [B]Longbow[/B] vs Kaz, 25 AC, hit, 4 damage. [/COLOR][COLOR=White][B]Rerisen Archer 3[/B]: [B]Longbow[/B] vs Kaz, 25 AC, hit, 4 damage. [/COLOR][COLOR=White][B]Rerisen Archer 4[/B]: [B]Longbow[/B] vs Yim, 21 AC, hit, 4 damage. [B]Rerisen Hulk 1[/B]: Charge, [B]Slam[/B] vs Fredrock, 9 AC, miss. [/COLOR][COLOR=White][B]Rerisen Hulk 2[/B]: Charge, [B]Slam[/B] vs Corvus, 11 AC, miss. [B]Rerisen Beast 1[/B]: [B]Claw[/B](-4 to hit) vs Eithal, Automatic miss vs AC. [B]Rerisen Beast 2[/B]: Athletics check 11, fail, taken away by the river.[/COLOR][/sblock] [sblock=Combatants][COLOR=White][B]Livia[/B][/COLOR][COLOR=White]: [/COLOR][COLOR=White][B]Yimanyngurr[/B][/COLOR][COLOR=White]: [COLOR=Red]4 damage taken[/COLOR], [COLOR=DarkSlateGray]+2 attack vs Swarm 2[/COLOR] [/COLOR][COLOR=White][B]Eithal[/B][/COLOR][COLOR=White]: [COLOR=Orange]4 THP[/COLOR] [/COLOR][COLOR=White][B]Corvus[/B][/COLOR][COLOR=White]:[/COLOR] [COLOR=White][B]Kaz[/B][/COLOR][COLOR=White]: [COLOR=Red]8 damage taken[/COLOR] [/COLOR][COLOR=White][B]Fedrock[/B][/COLOR][COLOR=White]:[/COLOR] [COLOR=Gray]DR7[/COLOR] [B]Craftsmen[/B]: Minion, AC 14, Fort 12, Ref 12, Will 12 [COLOR=White][B]Rerisen Raven Swarm 1[/B][/COLOR][COLOR=White]: [COLOR=Silver]6 squares up[/COLOR][/COLOR][COLOR=White], [COLOR=Red]9 damage taken[/COLOR], [COLOR=Gray]slowed[/COLOR], [COLOR=Gray]can't shift[/COLOR] [/COLOR][COLOR=White][B]Rerisen Raven Swarm 2[/B][/COLOR][COLOR=White]: [COLOR=Silver]10 squares up[COLOR=White], [COLOR=Red]10 damage taken[/COLOR][/COLOR][/COLOR] [/COLOR][COLOR=White]Rerisen Raven Swarm: 34 max hp, AC 16, Reflex 14, [COLOR=Purple]Swarm[/COLOR], Vulnerable 5 Burst/Blast, [/COLOR][COLOR=White][I]Winged Pestilence[/I][/COLOR][COLOR=White]: Aura 1 - any creature that ends its turn in the aura takes 5 necrotic damage. MBA: +7 vs AC, 1d4+4 damage + 1d4 necrotic damage. [COLOR=Purple]Swarm[/COLOR]: Swarms take 1/2 damage from ranged and melee attacks. They are vulnerable 5 to Burst and Blast attacks.[/COLOR] [COLOR=White] [/COLOR][COLOR=White][B]Rerisen Dead 1[/B][/COLOR][COLOR=White]: [/COLOR][COLOR=White][B]Rerisen Dead 2[/B][/COLOR][COLOR=White]: [/COLOR][COLOR=White][B]Rerisen Dead 3[/B][/COLOR][COLOR=White]:[/COLOR][COLOR=White] [/COLOR][COLOR=White][B]Rerisen Dead 4[/B][/COLOR][COLOR=White]:[/COLOR] [COLOR=White]Rerisen Dead: Minion, AC 14, Ref 12. MBA: +6 vs AC, 5 damage and push 1. [/COLOR] [COLOR=White][B]Rerisen Archer 1[/B][/COLOR][COLOR=White]:[COLOR=DarkSlateGray]-Dead-[/COLOR] [/COLOR][COLOR=White][B]Rerisen Archer 2[/B][/COLOR][COLOR=White]: [/COLOR][COLOR=White][B]Rerisen Archer 3[/B][/COLOR][COLOR=White]: [/COLOR][COLOR=White][B]Rerisen Archer 4[/B][/COLOR][COLOR=White]:[/COLOR] [COLOR=White]Rerisen Dead: Minion, AC 14[/COLOR] [COLOR=White][B] Rerisen Hulk 1[/B][/COLOR][COLOR=White]: [/COLOR][COLOR=White][B]Rerisen Hulk 2[/B][/COLOR][COLOR=White]: [/COLOR][COLOR=White]Rerisen Hulk: 36 max hp, AC 15, Will 12, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.[/COLOR][COLOR=White] [/COLOR][COLOR=White][B]Rerisen Beast 1[/B][/COLOR][COLOR=White]: [COLOR=Red]18 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Gray]dazed[/COLOR], [COLOR=Gray]-2 to attacks[/COLOR], [COLOR=DarkSlateGray]prone[/COLOR] [/COLOR][COLOR=White][B]Rerisen Beast 2[/B][/COLOR][COLOR=White]: [COLOR=Silver]off the map[/COLOR],[/COLOR][COLOR=Red] 14 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Red]healing surge lost[/COLOR] Rerisen Beast: AC 14, 11 Will, MBA: +6 vs AC, 1d4+2 damage.[/sblock][COLOR=White] [sblock=Battlefield Information, Important!]Moving through, into, or out of the water requires DC 20 Athletics check per move action or the creature is swept off the map and will be out of the combat for 1-2 rounds. If the check fails by 5 or more, the creature loses a healing surge as the they are half-drowned and slammed into rocks. If the creature has no healing surges remaining, they take a healing surge worth of damage. If a square has any bridge showing on it, it is considered bridge, though if it has water on most of it, it is difficult terrain. The rocky areas the archers are in are difficult terrain.[/sblock] [/COLOR][COLOR=White][sblock=Special rules and objectives for this fight]Your objective, aside from staying alive, is to protect the 10 craftsmen. The Master Mason has already gotten away with the wagon. If you are adjacent to a craftsman that is hit, you can, as a free action take the attack, taking the damage for the hit. As a minor action, you can move one craftsman 5 squares. If you can get them off the map without them going into the river, they are safe. If you want to end your movement in the same square as a craftsman, you can shift them 1 square as a free action. If you are desperate, you can instead, as a free action, make an adjacent craftsmen take a hit that was intended for you. You take no damage from the attack, instead the craftsmen dies. Remember also that Rerisen stay dead if reduced to 0 hp by a critical hit or radiant damage, otherwise there's a chance they'll get up again. Also, don't forget you can coup-de-grace them while they are "dead" to keep them down for good.[/sblock][/COLOR] [COLOR=White] [sblock=Map][IMG]http://virtualbattlemat.com/game/the_rerisen_tower/snapshot/[/IMG][/sblock][/COLOR] [/QUOTE]
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