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<blockquote data-quote="Xeterog" data-source="post: 5267861" data-attributes="member: 84369"><p><span style="color: red">[sblock=turn2] this is my turn 2..I think I get it before the monsters go again..but I may be wrong on that..still new to the initiative order. If I don't get to go 1st, then this is obviously invalid...</span></p><p><span style="color: red"></span></p><p><span style="color: red">man, if I went out of turn, I sure wasted a very good roll <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </span></p><p><span style="color: red">[/sblock]</span></p><p><span style="color: red"></span></p><p><span style="color: red">Come on, you'll be safer off of that bridge</span> Fredrock encourages one of the craftsmen to come off the bridge. He then takes another swing at the adjacent Hulk, completely destroying it. He then looks at the adjacent rerisen dead, <span style="color: red">Don't even think of going after anyone but me!</span></p><p></p><p>[sblock=Actions]</p><p>Minor: to direct one craftsman to move adjacent</p><p></p><p>Standard: <span style="color: green"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Iron Fist</span> <a href="http://invisiblecastle.com/roller/view/2634234/" target="_blank">AC vs Hulk 1 (1d20+6=26, 1d20.minroll(3)+6=25)</a>. Crit! 26 damage + 14 from before=dead hulk.</p><p> Effect, DR4</p><p></p><p>I couldn't get the count to go off the map, so I put it in the 'rip' box..which deleted the counter..(but it's not getting back up due to the crit, so it should be ok)</p><p></p><p>Minor: <span style="color: green"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />Battlemind Demand</span> to mark rerisen dead #1.</p><p></p><p></p><p>Will not use blurred step, as I prefer to stay adjacent to the craftsmen.</p><p></p><p>[sblock=Fredrock]</p><p>DR 4 </p><p></p><p><a href="http://l4w.wikia.com/wiki/PC:Fredrock_Hammersmith_%28Xeterog%29" target="_blank">Fredrock Hammersmith</a> - Male Dwarf Battlemind, level 1</p><p>Passive Perception: +14, Passive Insight: +19 Senses: Low-Light</p><p>Init -1, Speed:5</p><p>AC:19, Fort:14, Reflex:14, Will:16 </p><p>HP:33/33, Bloodied:16, Surge Value:8, Surges left:12/13</p><p>Action Points: 1/1, Power points 2/2</p><p>Powers-</p><p><span style="color: green"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />Battlemind Demand</span> <a href="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10438" target="_blank">link</a></p><p><span style="color: green"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Mind Spike</span> <a href="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10440" target="_blank">link</a></p><p><span style="color: green">Blurred Step</span> <a href="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10439" target="_blank">link</a></p><p><span style="color: green"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Bull's Strength</span> <a href="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11157" target="_blank">link</a></p><p><span style="color: green"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Iron Fist</span> <a href="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11156" target="_blank">link</a></p><p><s><span style="color: red">Battle Resilience</span> </s> <a href="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11155" target="_blank">link</a></p><p><span style="color: red">Second Wind</span> <a href="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334" target="_blank">link</a></p><p><span style="color: grey"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Aspect of Elevated Harmony</span> <a href="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11158" target="_blank">link</a></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />MBA +3 vs AC, 1d10+6 (brutal 2)</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />RBA -1 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)</p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Xeterog, post: 5267861, member: 84369"] [COLOR=red][sblock=turn2] this is my turn 2..I think I get it before the monsters go again..but I may be wrong on that..still new to the initiative order. If I don't get to go 1st, then this is obviously invalid... man, if I went out of turn, I sure wasted a very good roll ;) [/sblock] Come on, you'll be safer off of that bridge[/COLOR] Fredrock encourages one of the craftsmen to come off the bridge. He then takes another swing at the adjacent Hulk, completely destroying it. He then looks at the adjacent rerisen dead, [COLOR=red]Don't even think of going after anyone but me![/COLOR] [sblock=Actions] Minor: to direct one craftsman to move adjacent Standard: [COLOR=green]:melee:Iron Fist[/COLOR] [URL="http://invisiblecastle.com/roller/view/2634234/"]AC vs Hulk 1 (1d20+6=26, 1d20.minroll(3)+6=25)[/URL]. Crit! 26 damage + 14 from before=dead hulk. Effect, DR4 I couldn't get the count to go off the map, so I put it in the 'rip' box..which deleted the counter..(but it's not getting back up due to the crit, so it should be ok) Minor: [COLOR=green]:close:Battlemind Demand[/COLOR] to mark rerisen dead #1. Will not use blurred step, as I prefer to stay adjacent to the craftsmen. [sblock=Fredrock] DR 4 [URL="http://l4w.wikia.com/wiki/PC:Fredrock_Hammersmith_%28Xeterog%29"]Fredrock Hammersmith[/URL] - Male Dwarf Battlemind, level 1 Passive Perception: +14, Passive Insight: +19 Senses: Low-Light Init -1, Speed:5 AC:19, Fort:14, Reflex:14, Will:16 HP:33/33, Bloodied:16, Surge Value:8, Surges left:12/13 Action Points: 1/1, Power points 2/2 Powers- [COLOR=green]:close:Battlemind Demand[/COLOR] [URL="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10438"]link[/URL] [COLOR=green]:melee:Mind Spike[/COLOR] [URL="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10440"]link[/URL] [COLOR=green]Blurred Step[/COLOR] [URL="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10439"]link[/URL] [COLOR=green]:melee:Bull's Strength[/COLOR] [URL="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11157"]link[/URL] [COLOR=green]:melee:Iron Fist[/COLOR] [URL="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11156"]link[/URL] [s][COLOR=red]Battle Resilience[/COLOR] [/s] [URL="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11155"]link[/URL] [COLOR=red]Second Wind[/COLOR] [URL="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334"]link[/URL] [COLOR=grey]:melee:Aspect of Elevated Harmony[/COLOR] [URL="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11158"]link[/URL] :melee:MBA +3 vs AC, 1d10+6 (brutal 2) :ranged:RBA -1 vs AC, 1d4-1 (improvised..would have to pick up a rock or something) [/sblock][/sblock] [/QUOTE]
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