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Living 4th Edition
The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
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<blockquote data-quote="Iron Sky" data-source="post: 5268158" data-attributes="member: 60965"><p>[sblock=Xeterog]Fredrock's already gone this round so I'll just postpone what you just did until next round.[/sblock]</p><p></p><p>[sblock=Initiative and turn-order clarification]Turn order goes All Monsters take 1 turn - All Players take 1 turn - All Monsters - etc.</p><p></p><p>During the first round of combat there is a minor exception in that <em>only players whose initiative was higher than the monsters get to take the first turn.</em> </p><p></p><p>For example, if Player A, B, and C rolled 20 for initiative, the monsters rolled 15, and Players D and E rolled 10, players A through C would get a turn, then the monsters, then players A through E would go, then monsters, then players, etc.[/sblock]</p><p></p><p>[sblock=Removing enemy tokens from the map]Please don't. If they are dead, even if you're sure they're dead, please don't remove them in case there was some miscommunication or misunderstanding like this round. Just slap a dead token on it and, if it really is dead for good, I'll remove it on the enemy's turn.</p><p></p><p>It alse makes it easier for me to figure out what went on during the turn...[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5268158, member: 60965"] [sblock=Xeterog]Fredrock's already gone this round so I'll just postpone what you just did until next round.[/sblock] [sblock=Initiative and turn-order clarification]Turn order goes All Monsters take 1 turn - All Players take 1 turn - All Monsters - etc. During the first round of combat there is a minor exception in that [I]only players whose initiative was higher than the monsters get to take the first turn.[/I] For example, if Player A, B, and C rolled 20 for initiative, the monsters rolled 15, and Players D and E rolled 10, players A through C would get a turn, then the monsters, then players A through E would go, then monsters, then players, etc.[/sblock] [sblock=Removing enemy tokens from the map]Please don't. If they are dead, even if you're sure they're dead, please don't remove them in case there was some miscommunication or misunderstanding like this round. Just slap a dead token on it and, if it really is dead for good, I'll remove it on the enemy's turn. It alse makes it easier for me to figure out what went on during the turn...[/sblock] [/QUOTE]
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