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The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
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<blockquote data-quote="Iron Sky" data-source="post: 5292743" data-attributes="member: 60965"><p>Corvus attacks the Hulk, exposing it to enemy attacks, shouts for Yim to be ready, then braces for the hulks counter-attack.</p><p></p><p>[sblock=Corvus' Actions]Intuitive Strike vs Hulk: 1d20+7=<a href="http://invisiblecastle.com/roller/view/2660574/" target="_blank">20</a> Will, hit, for 1d8=<a href="http://invisiblecastle.com/roller/view/2660574/" target="_blank">6</a> damage, the Hulk grants CA and attacks against it do +2 damage until EonT. Minor: Inspiring word on Yim(surge +1d6)[/sblock]</p><p></p><p>When the beast attacks him, Corvus counter attacks from the ground.</p><p></p><p>[sblock=Corvus Vengeance is Mine]1d20+7-2(prone)=<a href="http://invisiblecastle.com/roller/view/2660589/" target="_blank">19</a> AC, hit, for 1d8+4=<a href="http://invisiblecastle.com/roller/view/2660589/" target="_blank">8</a> damage and Yim can make a MBA against the Beast.[/sblock]</p><p></p><p>***</p><p></p><p>The last of the ravens attacking the bridge finally disperse under Livia's assault. The others, however, dive on Fredrock and the cowering craftsmen around him, tearing into the dwarf repeatedly as he throws himself in the way of the raven's attacks.</p><p></p><p>The rerisen dead moan and continue to attack, one nearly sending Corvus falling into the rushing waters yet again.</p><p></p><p>The beasts leap at the party, one nearly gutting Yim, the other pounces on Corvus while the warlord is down, but Corvus manages to keep him mostly at bay.</p><p></p><p>[sblock=H.M.Gimlord]Eithal loses a healing surge for failing the Athletics check by 5 or more. At the start of your next turn, make a DC 20 Athletics check. On a success, you can start in any square on the south edge of the map and take your turn normally. If you fail, you pick a square, are prone, and your turn ends.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<span style="color: White"><strong>Rerisen Raven Swarm 1</strong>: Opportunity Attack vs Eithal, <strong>Beaks and Talons</strong>: 24 AC, hit, 7 damage + 2 necrotic damage. </span><span style="color: White"><strong>Rerise</strong>: fail. Dead.</span></p><p><span style="color: White"><strong>Rerisen Raven Swarm 2</strong>: Move to I12, 1 square up. <strong>Freasting Ravens</strong>: Shift through 3 Craftsmen and Fredrock's squares, end 1 square above Fredrock. 21, Automatic Miss, 12 AC's vs Craftsmen, 1 hit for 8 damage, Fredrock takes it, reduces it to 4, 24 AC vs Fredrock(+2 CA), hit, 9 damage reduced to 5.</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 1</strong>: <strong>Slam</strong> vs Fredrock: Automatic miss AC.</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 2</strong>: <strong>Slam</strong> vs Corvus: 24</span> AC, hit, 5 damage and push 1, Corvus save vs falling in the river: 1d20=<a href="http://invisiblecastle.com/roller/view/2659409/" target="_blank">15</a>, saved, prone.</p><p> <span style="color: White"><strong>Rerisen Dead 3</strong>: <strong>Slam</strong> vs Corvus(+2 CA), 13 AC, miss.</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 4</strong>: </span><span style="color: White"><strong>Slam</strong> vs Yim, 8 AC, miss.</span></p><p> <span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Archer 3</strong>: <strong>Rerise</strong>: success. <strong>Slam</strong> vs Kaz(-2 prone): 6 AC, miss.</span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Archer 4</strong>: <strong>Longbow</strong> vs Craftsman, Automatic miss AC.</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Hulk 2</strong>: <strong>Slam</strong> vs Corvus(+2 CA), 12 AC, miss.</span></p><p> <span style="color: White"></span></p><p><span style="color: White"><strong>Rerisen Beast 1</strong>: Move to M16. <strong>Pounce</strong>: Jump to K15, <strong>Claw</strong> vs Yim: 21 AC, hit, 4 damage, <strong>Claw</strong> vs Yim: 24 AC, hit, 6 damage, <strong>Rake</strong>: 6 damage vs Yim.</span></p><p><span style="color: White"><strong>Rerisen Beast 2</strong>: <strong>Pounce</strong>: Jump to L13, <strong>Claw</strong> vs Corvus(+2 CA): 11 AC, miss, <strong>Claw</strong> vs Corvus(+2 AC): 25 AC, hit, 3 damage.</span>[/sblock]</p><p> </p><p> [sblock=Combatants]<span style="color: White"><strong>Livia</strong></span><span style="color: White">: <span style="color: Silver">K2</span>, <span style="color: Red">15 damage taken</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Yimanyngurr</strong></span><span style="color: White">: <span style="color: Silver">I15</span>, <span style="color: Red">30 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">+2 attack vs Swarm 2 </span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Eithal</strong></span><span style="color: White">: <span style="color: Silver">Rivered</span>, <span style="color: Red">26 damage taken<span style="color: White">,</span> bloodied</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Corvus</strong></span><span style="color: White">: <span style="color: Silver">M13</span>, <span style="color: Red">17 damage taken</span></span>, <span style="color: Red">bloodied</span>, <span style="color: Sienna">prone</span></p><p> <span style="color: White"><strong>Kaz</strong></span><span style="color: White">: <span style="color: Silver">B20</span>, <span style="color: Orange">5 THP</span>, <span style="color: Red">12 damage taken</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Fedrock</strong></span><span style="color: White">:</span> <span style="color: Silver">G14</span>, <span style="color: Red">9 damage taken</span>, <span style="color: Gray">DR4</span>, <span style="color: Yellow">CA to all enemies</span></p><p> </p><p> <strong>Craftsmen</strong>: Minion, AC 14, Fort 12, Ref 12, Will 12, +6 Athletics</p><p>2 Craftsmen <span style="color: DarkSlateGray">Escaped</span></p><p> </p><p> <span style="color: White"><strong>Rerisen Raven Swarm 1</strong></span><span style="color: White">: <span style="color: Red">Dead</span></span><span style="color: White"></span></p><p> <span style="color: White"></span><span style="color: White"><strong>Rerisen Raven Swarm 2</strong></span><span style="color: White">: <span style="color: Silver">G14</span>, <span style="color: Silver">1 square up<span style="color: White">, <span style="color: Red">21 damage taken</span></span></span>, <span style="color: Red">bloodied</span></span></p><p> <span style="color: White"></span><span style="color: White">Rerisen Raven Swarm: 34 max hp, AC 16, Reflex 14, <span style="color: Purple">Swarm</span>, Vulnerable 5 Burst/Blast, </span><span style="color: White"><em>Winged Pestilence</em></span><span style="color: White">: Aura 1 - any creature that ends its turn in the aura takes 5 necrotic damage. MBA: +7 vs AC, 1d4+4 damage +1d4 necrotic damage.</span></p><p><span style="color: White"><span style="color: Purple">Swarm</span>: Swarms take 1/2 damage from ranged and melee attacks. They are vulnerable 5 to Burst and Blast attacks.</span></p><p> <span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 1</strong></span><span style="color: White">: <span style="color: Silver">G15</span>, <span style="color: Gray">Marked by Fredrock</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 2</strong></span><span style="color: White">: <span style="color: Silver">M14</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 3</strong></span><span style="color: White">: <span style="color: Silver">N14</span></span><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Dead 4</strong></span><span style="color: White">: <span style="color: Silver">J15</span></span></p><p> <span style="color: White">Rerisen Dead: Minion, AC 14, Ref 12. MBA: +6 vs AC, 5 damage and push 1.</span></p><p><span style="color: White"></span></p><p> <span style="color: White"><strong>Rerisen Archer 1</strong></span><span style="color: White">: <span style="color: Red">Dead</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Archer 2</strong></span><span style="color: White">: <span style="color: Red">Dead</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Archer 3</strong></span><span style="color: White">: <span style="color: Silver">B21</span>, <span style="color: Gray">Dazed<span style="color: White">,</span> <span style="color: DarkSlateGray">Prone</span></span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Archer 4</strong></span><span style="color: White">: <span style="color: Silver">P21</span></span></p><p> <span style="color: White">Rerisen Dead: Minion, AC 14</span>, MBA: +6 vs AC, 3 damage.</p><p> <span style="color: White"><strong></strong></span></p><p><span style="color: White"><strong>Rerisen Hulk 1</strong></span><span style="color: White">: <span style="color: Red">Dead</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Hulk 2</strong></span><span style="color: White">: <span style="color: Silver">L14</span>, <span style="color: Red">11 damage taken<span style="color: White">, <span style="color: Gray">grants CA</span>, <span style="color: Gray">attacks do +2 damage against it</span></span></span></span></p><p><span style="color: White"></span><span style="color: White">Rerisen Hulk: 36 max hp, AC 15, Will 12, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.</span><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Beast 1</strong></span><span style="color: White">: <span style="color: Silver">K15</span>, <span style="color: Red">27 damage taken</span>, <span style="color: Red">bloodied</span> </span></p><p><span style="color: White"></span><span style="color: White"><strong>Rerisen Beast 2</strong></span><span style="color: White">: <span style="color: Silver">L13</span>, </span><span style="color: Red">22 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Red">healing surge lost</span></p><p> Rerisen Beast: 28 max hp, AC 14, 11 Will, MBA: +6 vs AC, 1d4+2 damage.[/sblock]<span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White">[sblock=Battlefield Information, Important!]Moving through, into, or out of the water requires DC 20 Athletics check per move action or the creature is swept off the map and will be out of the combat for 1-2 rounds. If the check fails by 5 or more, the creature loses a healing surge as the they are half-drowned and slammed into rocks. If the creature has no healing surges remaining, they take a healing surge worth of damage.</span></p><p><span style="color: White"></span></p><p><span style="color: White">If a square has any bridge showing on it, it is considered bridge, though if it has water on most of it, it is difficult terrain.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The rocky areas the archers are in are difficult terrain.[/sblock]</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White">[sblock=Special rules and objectives for this fight]Your objective, aside from staying alive, is to protect the 10 craftsmen. The Master Mason has already gotten away with the wagon. If you are adjacent to a craftsman that is hit, you can, as a free action take the attack, taking the damage for the hit.</span></p><p><span style="color: White"></span></p><p><span style="color: White">As a minor action, you can move one craftsman 5 squares. If you can get them off the map without them going into the river, they are safe. If you want to end your movement in the same square as a craftsman, you can shift them 1 square as a free action.</span></p><p><span style="color: White"></span></p><p><span style="color: White">If you are desperate, you can instead, as a free action, make an adjacent craftsmen take a hit that was intended for you. You take no damage from the attack, instead the craftsmen dies.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Remember also that Rerisen stay dead if reduced to 0 hp by a critical hit or radiant damage, otherwise there's a chance they'll get up again. Also, don't forget you can coup-de-grace them while they are "dead" to keep them down for good.[/sblock]</span></p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5292743, member: 60965"] Corvus attacks the Hulk, exposing it to enemy attacks, shouts for Yim to be ready, then braces for the hulks counter-attack. [sblock=Corvus' Actions]Intuitive Strike vs Hulk: 1d20+7=[URL="http://invisiblecastle.com/roller/view/2660574/"]20[/URL] Will, hit, for 1d8=[URL="http://invisiblecastle.com/roller/view/2660574/"]6[/URL] damage, the Hulk grants CA and attacks against it do +2 damage until EonT. Minor: Inspiring word on Yim(surge +1d6)[/sblock] When the beast attacks him, Corvus counter attacks from the ground. [sblock=Corvus Vengeance is Mine]1d20+7-2(prone)=[URL="http://invisiblecastle.com/roller/view/2660589/"]19[/URL] AC, hit, for 1d8+4=[URL="http://invisiblecastle.com/roller/view/2660589/"]8[/URL] damage and Yim can make a MBA against the Beast.[/sblock] *** The last of the ravens attacking the bridge finally disperse under Livia's assault. The others, however, dive on Fredrock and the cowering craftsmen around him, tearing into the dwarf repeatedly as he throws himself in the way of the raven's attacks. The rerisen dead moan and continue to attack, one nearly sending Corvus falling into the rushing waters yet again. The beasts leap at the party, one nearly gutting Yim, the other pounces on Corvus while the warlord is down, but Corvus manages to keep him mostly at bay. [sblock=H.M.Gimlord]Eithal loses a healing surge for failing the Athletics check by 5 or more. At the start of your next turn, make a DC 20 Athletics check. On a success, you can start in any square on the south edge of the map and take your turn normally. If you fail, you pick a square, are prone, and your turn ends.[/sblock] [sblock=Enemy Actions][COLOR=White][B]Rerisen Raven Swarm 1[/B]: Opportunity Attack vs Eithal, [B]Beaks and Talons[/B]: 24 AC, hit, 7 damage + 2 necrotic damage. [/COLOR][COLOR=White][B]Rerise[/B]: fail. Dead. [B]Rerisen Raven Swarm 2[/B]: Move to I12, 1 square up. [B]Freasting Ravens[/B]: Shift through 3 Craftsmen and Fredrock's squares, end 1 square above Fredrock. 21, Automatic Miss, 12 AC's vs Craftsmen, 1 hit for 8 damage, Fredrock takes it, reduces it to 4, 24 AC vs Fredrock(+2 CA), hit, 9 damage reduced to 5. [/COLOR][COLOR=White][B]Rerisen Dead 1[/B]: [B]Slam[/B] vs Fredrock: Automatic miss AC. [/COLOR][COLOR=White][B]Rerisen Dead 2[/B]: [B]Slam[/B] vs Corvus: 24[/COLOR] AC, hit, 5 damage and push 1, Corvus save vs falling in the river: 1d20=[URL="http://invisiblecastle.com/roller/view/2659409/"]15[/URL], saved, prone. [COLOR=White][B]Rerisen Dead 3[/B]: [B]Slam[/B] vs Corvus(+2 CA), 13 AC, miss. [/COLOR][COLOR=White][B]Rerisen Dead 4[/B]: [/COLOR][COLOR=White][B]Slam[/B] vs Yim, 8 AC, miss.[/COLOR] [COLOR=White] [/COLOR][COLOR=White][B]Rerisen Archer 3[/B]: [B]Rerise[/B]: success. [B]Slam[/B] vs Kaz(-2 prone): 6 AC, miss. [/COLOR][COLOR=White][B]Rerisen Archer 4[/B]: [B]Longbow[/B] vs Craftsman, Automatic miss AC. [/COLOR][COLOR=White][B]Rerisen Hulk 2[/B]: [B]Slam[/B] vs Corvus(+2 CA), 12 AC, miss. [B]Rerisen Beast 1[/B]: Move to M16. [B]Pounce[/B]: Jump to K15, [B]Claw[/B] vs Yim: 21 AC, hit, 4 damage, [B]Claw[/B] vs Yim: 24 AC, hit, 6 damage, [B]Rake[/B]: 6 damage vs Yim. [B]Rerisen Beast 2[/B]: [B]Pounce[/B]: Jump to L13, [B]Claw[/B] vs Corvus(+2 CA): 11 AC, miss, [B]Claw[/B] vs Corvus(+2 AC): 25 AC, hit, 3 damage.[/COLOR][/sblock] [sblock=Combatants][COLOR=White][B]Livia[/B][/COLOR][COLOR=White]: [COLOR=Silver]K2[/COLOR], [COLOR=Red]15 damage taken[/COLOR] [/COLOR][COLOR=White][B]Yimanyngurr[/B][/COLOR][COLOR=White]: [COLOR=Silver]I15[/COLOR], [COLOR=Red]30 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=DarkSlateGray]+2 attack vs Swarm 2 [/COLOR] [/COLOR][COLOR=White][B]Eithal[/B][/COLOR][COLOR=White]: [COLOR=Silver]Rivered[/COLOR], [COLOR=Red]26 damage taken[COLOR=White],[/COLOR] bloodied[/COLOR] [/COLOR][COLOR=White][B]Corvus[/B][/COLOR][COLOR=White]: [COLOR=Silver]M13[/COLOR], [COLOR=Red]17 damage taken[/COLOR][/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Sienna]prone[/COLOR] [COLOR=White][B]Kaz[/B][/COLOR][COLOR=White]: [COLOR=Silver]B20[/COLOR], [COLOR=Orange]5 THP[/COLOR], [COLOR=Red]12 damage taken[/COLOR] [/COLOR][COLOR=White][B]Fedrock[/B][/COLOR][COLOR=White]:[/COLOR] [COLOR=Silver]G14[/COLOR], [COLOR=Red]9 damage taken[/COLOR], [COLOR=Gray]DR4[/COLOR], [COLOR=Yellow]CA to all enemies[/COLOR] [B]Craftsmen[/B]: Minion, AC 14, Fort 12, Ref 12, Will 12, +6 Athletics 2 Craftsmen [COLOR=DarkSlateGray]Escaped[/COLOR] [COLOR=White][B]Rerisen Raven Swarm 1[/B][/COLOR][COLOR=White]: [COLOR=Red]Dead[/COLOR][/COLOR][COLOR=White] [/COLOR][COLOR=White][B]Rerisen Raven Swarm 2[/B][/COLOR][COLOR=White]: [COLOR=Silver]G14[/COLOR], [COLOR=Silver]1 square up[COLOR=White], [COLOR=Red]21 damage taken[/COLOR][/COLOR][/COLOR], [COLOR=Red]bloodied[/COLOR] [/COLOR][COLOR=White]Rerisen Raven Swarm: 34 max hp, AC 16, Reflex 14, [COLOR=Purple]Swarm[/COLOR], Vulnerable 5 Burst/Blast, [/COLOR][COLOR=White][I]Winged Pestilence[/I][/COLOR][COLOR=White]: Aura 1 - any creature that ends its turn in the aura takes 5 necrotic damage. MBA: +7 vs AC, 1d4+4 damage +1d4 necrotic damage. [COLOR=Purple]Swarm[/COLOR]: Swarms take 1/2 damage from ranged and melee attacks. They are vulnerable 5 to Burst and Blast attacks.[/COLOR] [COLOR=White] [/COLOR][COLOR=White][B]Rerisen Dead 1[/B][/COLOR][COLOR=White]: [COLOR=Silver]G15[/COLOR], [COLOR=Gray]Marked by Fredrock[/COLOR] [/COLOR][COLOR=White][B]Rerisen Dead 2[/B][/COLOR][COLOR=White]: [COLOR=Silver]M14[/COLOR] [/COLOR][COLOR=White][B]Rerisen Dead 3[/B][/COLOR][COLOR=White]: [COLOR=Silver]N14[/COLOR][/COLOR][COLOR=White] [/COLOR][COLOR=White][B]Rerisen Dead 4[/B][/COLOR][COLOR=White]: [COLOR=Silver]J15[/COLOR][/COLOR] [COLOR=White]Rerisen Dead: Minion, AC 14, Ref 12. MBA: +6 vs AC, 5 damage and push 1. [/COLOR] [COLOR=White][B]Rerisen Archer 1[/B][/COLOR][COLOR=White]: [COLOR=Red]Dead[/COLOR] [/COLOR][COLOR=White][B]Rerisen Archer 2[/B][/COLOR][COLOR=White]: [COLOR=Red]Dead[/COLOR] [/COLOR][COLOR=White][B]Rerisen Archer 3[/B][/COLOR][COLOR=White]: [COLOR=Silver]B21[/COLOR], [COLOR=Gray]Dazed[COLOR=White],[/COLOR] [COLOR=DarkSlateGray]Prone[/COLOR][/COLOR] [/COLOR][COLOR=White][B]Rerisen Archer 4[/B][/COLOR][COLOR=White]: [COLOR=Silver]P21[/COLOR][/COLOR] [COLOR=White]Rerisen Dead: Minion, AC 14[/COLOR], MBA: +6 vs AC, 3 damage. [COLOR=White][B] Rerisen Hulk 1[/B][/COLOR][COLOR=White]: [COLOR=Red]Dead[/COLOR] [/COLOR][COLOR=White][B]Rerisen Hulk 2[/B][/COLOR][COLOR=White]: [COLOR=Silver]L14[/COLOR], [COLOR=Red]11 damage taken[COLOR=White], [COLOR=Gray]grants CA[/COLOR], [COLOR=Gray]attacks do +2 damage against it[/COLOR][/COLOR][/COLOR] [/COLOR][COLOR=White]Rerisen Hulk: 36 max hp, AC 15, Will 12, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.[/COLOR][COLOR=White] [/COLOR][COLOR=White][B]Rerisen Beast 1[/B][/COLOR][COLOR=White]: [COLOR=Silver]K15[/COLOR], [COLOR=Red]27 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR] [/COLOR][COLOR=White][B]Rerisen Beast 2[/B][/COLOR][COLOR=White]: [COLOR=Silver]L13[/COLOR], [/COLOR][COLOR=Red]22 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Red]healing surge lost[/COLOR] Rerisen Beast: 28 max hp, AC 14, 11 Will, MBA: +6 vs AC, 1d4+2 damage.[/sblock][COLOR=White] [sblock=Battlefield Information, Important!]Moving through, into, or out of the water requires DC 20 Athletics check per move action or the creature is swept off the map and will be out of the combat for 1-2 rounds. If the check fails by 5 or more, the creature loses a healing surge as the they are half-drowned and slammed into rocks. If the creature has no healing surges remaining, they take a healing surge worth of damage. If a square has any bridge showing on it, it is considered bridge, though if it has water on most of it, it is difficult terrain. The rocky areas the archers are in are difficult terrain.[/sblock] [/COLOR][COLOR=White][sblock=Special rules and objectives for this fight]Your objective, aside from staying alive, is to protect the 10 craftsmen. The Master Mason has already gotten away with the wagon. If you are adjacent to a craftsman that is hit, you can, as a free action take the attack, taking the damage for the hit. As a minor action, you can move one craftsman 5 squares. If you can get them off the map without them going into the river, they are safe. If you want to end your movement in the same square as a craftsman, you can shift them 1 square as a free action. If you are desperate, you can instead, as a free action, make an adjacent craftsmen take a hit that was intended for you. You take no damage from the attack, instead the craftsmen dies. Remember also that Rerisen stay dead if reduced to 0 hp by a critical hit or radiant damage, otherwise there's a chance they'll get up again. Also, don't forget you can coup-de-grace them while they are "dead" to keep them down for good.[/sblock][/COLOR] [/QUOTE]
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The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
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