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Community
General Tabletop Discussion
*Dungeons & Dragons
The Resting Mechanics - What Works Best?
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<blockquote data-quote="Helldritch" data-source="post: 8542518" data-attributes="member: 6855114"><p>I use a "other" form of healing.</p><p>A short rest is 1 hour and a character can only benefit from 2 short rests per day.</p><p>A long rest is 8 hours.</p><p>You recover HD at half your level rounded down minimum of one. Sounds familiar?</p><p>Here is the catch.</p><p>You must spend HD to heal. No heal up overnight. Unconscious but stable characters will automatically spend 1 HD per day if they succeed a death save. A failed save means that you might die and death save now becomes a daily save to heal up to at least 1 hp. After 3 consecutive save, the character dies.</p><p>After a long rest, conscious character can spend any number of HD but a CON bonus is added only once no matter the number of HD spend. After a short rest, a character can spend 1 HD per Tier (1-5, 6-10, 11-15 and 15 -20) or a maximum of 4 HD. Unless a character with medicine or with the healer's feat helps out. The CON bonus is still limited to 1 time no matter how many HD were spent.</p><p>This makes a healer a really important necessity. It makes magic healing a lot more impressive.</p><p>It also makes the medicine skill and healer's feat real good and useful.</p><p>It does not break the narrative of daily combats.</p><p>It makes the break down of 6 to 8 encounters per day much more easier.</p><p>It keeps in mind the fact that all people have trouble associating a short rest with a day and a long rest with a week. People still have in mind that resources should replenish daily.</p><p></p><p>This way, we combine both the normal healing and the gritty realism. It works out quite well for us.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8542518, member: 6855114"] I use a "other" form of healing. A short rest is 1 hour and a character can only benefit from 2 short rests per day. A long rest is 8 hours. You recover HD at half your level rounded down minimum of one. Sounds familiar? Here is the catch. You must spend HD to heal. No heal up overnight. Unconscious but stable characters will automatically spend 1 HD per day if they succeed a death save. A failed save means that you might die and death save now becomes a daily save to heal up to at least 1 hp. After 3 consecutive save, the character dies. After a long rest, conscious character can spend any number of HD but a CON bonus is added only once no matter the number of HD spend. After a short rest, a character can spend 1 HD per Tier (1-5, 6-10, 11-15 and 15 -20) or a maximum of 4 HD. Unless a character with medicine or with the healer's feat helps out. The CON bonus is still limited to 1 time no matter how many HD were spent. This makes a healer a really important necessity. It makes magic healing a lot more impressive. It also makes the medicine skill and healer's feat real good and useful. It does not break the narrative of daily combats. It makes the break down of 6 to 8 encounters per day much more easier. It keeps in mind the fact that all people have trouble associating a short rest with a day and a long rest with a week. People still have in mind that resources should replenish daily. This way, we combine both the normal healing and the gritty realism. It works out quite well for us. [/QUOTE]
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The Resting Mechanics - What Works Best?
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