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General Tabletop Discussion
*Dungeons & Dragons
The Resting Mechanics - What Works Best?
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<blockquote data-quote="aco175" data-source="post: 8542563" data-attributes="member: 27385"><p>I voted RAW. While maybe not the best, it is the best for me. I find that all my players have the book and can read the rules. If I go to another table- they have the book. If I go to a convention- they have the book. We all know the rules. </p><p></p><p>I have made up for this by placing locations in dungeons that the PCs may rest in if they find them. There may be a secret room in the old tomb that would allow for a short rest or such. Long rests are harder on places with smarter bad guys that would organize searches and such, but can be done in places with undead, sparse underdark locations, and areas with competing bad guys like Keep on the Borderlands.</p></blockquote><p></p>
[QUOTE="aco175, post: 8542563, member: 27385"] I voted RAW. While maybe not the best, it is the best for me. I find that all my players have the book and can read the rules. If I go to another table- they have the book. If I go to a convention- they have the book. We all know the rules. I have made up for this by placing locations in dungeons that the PCs may rest in if they find them. There may be a secret room in the old tomb that would allow for a short rest or such. Long rests are harder on places with smarter bad guys that would organize searches and such, but can be done in places with undead, sparse underdark locations, and areas with competing bad guys like Keep on the Borderlands. [/QUOTE]
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The Resting Mechanics - What Works Best?
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