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General Tabletop Discussion
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The Resting Mechanics - What Works Best?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8544735" data-attributes="member: 7025508"><p>If you think one encounter per day is not fun, then don't use one encounter per day. Use gritty rests, super easy to have several encounter between long rests that way without it feeling forced.</p><p></p><p>I think the tuning currently expects too many combats, but there always is tuning for <em>some</em> expectation. And D&D is and has always been a combat heavy game, so that tuning expectation is likely to always be more than one fight between full resource recoveries. </p><p></p><p></p><p>Either attrition matters and too few encounters becomes too easy, or it doesn't and they don't. I don't think there logically can be other options.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8544735, member: 7025508"] If you think one encounter per day is not fun, then don't use one encounter per day. Use gritty rests, super easy to have several encounter between long rests that way without it feeling forced. I think the tuning currently expects too many combats, but there always is tuning for [I]some[/I] expectation. And D&D is and has always been a combat heavy game, so that tuning expectation is likely to always be more than one fight between full resource recoveries. Either attrition matters and too few encounters becomes too easy, or it doesn't and they don't. I don't think there logically can be other options. [/QUOTE]
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