Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Resting Mechanics - What Works Best?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8546817" data-attributes="member: 71699"><p>Here are my current rules.</p><p></p><p><strong>Breather: </strong>After 10 minutes of no more than lowkey activity, such as standing watch, supping, reading, donning or doffing armor, and sleeping – you can spend Hit Dice to regain hit points and if you have sufficient training and XP you can level up. A breather is broken by fatiguing activity – fighting, casting spells, marching, or similar, or suffering exhaustion – and time spent up to that point is lost.</p><p></p><p><strong>Sleep: </strong>When a creature that needs to sleep ends a day without, it must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion. Each consecutive day that passes without the benefit of sleep increases the DC by 5. To sleep, a creature subjects itself to the unconscious condition. 4 hours of unbroken sleep is enough to be beneficial. If you accumulate 8 hours of beneficial sleep over a day – you recover one Hit Die and if you slept comfortably, you can recover a level of exhaustion (you can't recover more than one hit die and level of exhaustion per day this way).</p><p></p><p><strong>Broken Sleep: </strong>Your sleep is broken if you take damage, or another creature uses an action to shake you. Sudden loud noise – such as yelling, thunder, or a ringing bell – will wake most creatures, as can whispers within 10 feet of those with passive Wisdom (Perception) of 20 or higher, and normal speech for any with passive Wisdom (Perception) of 15 or higher where the environment is otherwise silent (no wind, birdsong, crickets, street sounds or the like.)</p><p></p><p><strong>Making Yourself Comfortable: </strong>Medium or heavy armor is not comfortable to sleep in. Circumstances, such as exposure to bad weather, thirst, or starvation, can also stop a creature from being comfortable.</p><p></p><p><strong>Attuning Magic Items: </strong>At the start of a period of sleep, you can choose a magic item to attune, if you have one. Provided the item is never more than 5 feet from you, once you accumulate 8 hours of beneficial sleep over a day it will be attuned.</p><p></p><p><strong>Alternatives to Sleep: </strong>Some creatures have features that replace or modify sleep. For example, creatures that trance can subject themselves to the stunned condition, to count about 4 hours of trance as equivalent to 8 hours of sleep; and warlocks benefiting from Aspect of the Moon can perform other lowkey activity instead of subjecting themselves to the stunned or unconscious condition.</p><p></p><p><strong>Short Rest: </strong>After a day of no more than lowkey activity – if you prepare spells, you can change your list (typically requiring extra time to do so); and all your features that can refresh at the end of a “short rest”, do so. A short rest is broken by fatiguing activity and time spent up to that point is lost.</p><p></p><p><strong>Long Rest: </strong>After three days of no more than lowkey activity – all your features that can refresh at the end of a long rest, do so. A long rest is broken by fatiguing activity and time spent up to that point is lost.</p><p></p><p><strong>Recuperation and Relaxation: </strong>A reduction to your hit point maximum is an effect that prevents you from regaining hit points, so can be restored by recuperation or relaxation.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8546817, member: 71699"] Here are my current rules. [B]Breather: [/B]After 10 minutes of no more than lowkey activity, such as standing watch, supping, reading, donning or doffing armor, and sleeping – you can spend Hit Dice to regain hit points and if you have sufficient training and XP you can level up. A breather is broken by fatiguing activity – fighting, casting spells, marching, or similar, or suffering exhaustion – and time spent up to that point is lost. [B]Sleep: [/B]When a creature that needs to sleep ends a day without, it must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion. Each consecutive day that passes without the benefit of sleep increases the DC by 5. To sleep, a creature subjects itself to the unconscious condition. 4 hours of unbroken sleep is enough to be beneficial. If you accumulate 8 hours of beneficial sleep over a day – you recover one Hit Die and if you slept comfortably, you can recover a level of exhaustion (you can't recover more than one hit die and level of exhaustion per day this way). [B]Broken Sleep: [/B]Your sleep is broken if you take damage, or another creature uses an action to shake you. Sudden loud noise – such as yelling, thunder, or a ringing bell – will wake most creatures, as can whispers within 10 feet of those with passive Wisdom (Perception) of 20 or higher, and normal speech for any with passive Wisdom (Perception) of 15 or higher where the environment is otherwise silent (no wind, birdsong, crickets, street sounds or the like.) [B]Making Yourself Comfortable: [/B]Medium or heavy armor is not comfortable to sleep in. Circumstances, such as exposure to bad weather, thirst, or starvation, can also stop a creature from being comfortable. [B]Attuning Magic Items: [/B]At the start of a period of sleep, you can choose a magic item to attune, if you have one. Provided the item is never more than 5 feet from you, once you accumulate 8 hours of beneficial sleep over a day it will be attuned. [B]Alternatives to Sleep: [/B]Some creatures have features that replace or modify sleep. For example, creatures that trance can subject themselves to the stunned condition, to count about 4 hours of trance as equivalent to 8 hours of sleep; and warlocks benefiting from Aspect of the Moon can perform other lowkey activity instead of subjecting themselves to the stunned or unconscious condition. [B]Short Rest: [/B]After a day of no more than lowkey activity – if you prepare spells, you can change your list (typically requiring extra time to do so); and all your features that can refresh at the end of a “short rest”, do so. A short rest is broken by fatiguing activity and time spent up to that point is lost. [B]Long Rest: [/B]After three days of no more than lowkey activity – all your features that can refresh at the end of a long rest, do so. A long rest is broken by fatiguing activity and time spent up to that point is lost. [B]Recuperation and Relaxation: [/B]A reduction to your hit point maximum is an effect that prevents you from regaining hit points, so can be restored by recuperation or relaxation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Resting Mechanics - What Works Best?
Top