Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The resurrection problem. Case in point: Eberron
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RainOfSteel" data-source="post: 5611168" data-attributes="member: 24460"><p>Fluff text in many fantasy games has great difficulty in matching up with the game's capabilities. The histories and dramas of such lands are largely built the way they are in the real world's histories, with similar events and tragedies, ones which would be rendered moot or immaterial due to magic.</p><p></p><p>A whole slew of excellent ways around these issues was introduced in Steven Brust's Jhereg books. First, the body must be healed up or it will just die again upon being raised. If the body has been beheaded, suffered brain or spinal cord injuries that are too severe to be healed, the body had a raise block spell cast upon it (which must be more powerful than another can dispell), if the soul has been destroyed (with a Morganti weapon), or if the body has been made undead, then the raise won't work. I believe there may be a time limit on it, too.</p><p></p><p>In fact, raises are so common in that milieu, that crime syndicates typically send warnings to people by killing them but leaving them in a state where they can be raised. (I think it was an in-joke even way back then about raises eliminating death in Fantasy RPGs.)</p><p></p><p>None of that officially exists in D&D, though, so basically it's your elementary oversight during the process of imagining the progress of history in the Eberron milieu.</p><p></p><p>In D&D milieus, killing people in high positions on a permanent basis should be very difficult. For rulers of great nations and their families, True Resurrection will be available and so causing permanent death will be even more difficult.</p><p></p><p>It would also, I think, be a source of substantial disaffection among commoners to see their rulers, their families, and high nobles and officials constantly brought back to life when they must all suffer permanent death.</p><p></p><p>Raise Dead should be more difficult, costly, and be subject to a number of outside limitations that can render it useless. The Con-loss limit only restricts the number of times a raise can be done. If it is switched to the other limits outlined above, I think it would still be balanced (although with abstract hit-points, it would be impossible to determine brain/spinal cord damage directly).</p><p></p><p>True Resurrection (along with Miracle and Wish) should be removed from the inventory of standard spells that are readily available to clerics. They should only be special grants from the gods for exceptional services rendered or the fulfillment of prophecies.</p><p></p><p></p><p>Raise Dead only requires a 9th level cleric. That is not that high a level on a national scale, and certainly not out of line for the national scale of the Eberron setting.</p></blockquote><p></p>
[QUOTE="RainOfSteel, post: 5611168, member: 24460"] Fluff text in many fantasy games has great difficulty in matching up with the game's capabilities. The histories and dramas of such lands are largely built the way they are in the real world's histories, with similar events and tragedies, ones which would be rendered moot or immaterial due to magic. A whole slew of excellent ways around these issues was introduced in Steven Brust's Jhereg books. First, the body must be healed up or it will just die again upon being raised. If the body has been beheaded, suffered brain or spinal cord injuries that are too severe to be healed, the body had a raise block spell cast upon it (which must be more powerful than another can dispell), if the soul has been destroyed (with a Morganti weapon), or if the body has been made undead, then the raise won't work. I believe there may be a time limit on it, too. In fact, raises are so common in that milieu, that crime syndicates typically send warnings to people by killing them but leaving them in a state where they can be raised. (I think it was an in-joke even way back then about raises eliminating death in Fantasy RPGs.) None of that officially exists in D&D, though, so basically it's your elementary oversight during the process of imagining the progress of history in the Eberron milieu. In D&D milieus, killing people in high positions on a permanent basis should be very difficult. For rulers of great nations and their families, True Resurrection will be available and so causing permanent death will be even more difficult. It would also, I think, be a source of substantial disaffection among commoners to see their rulers, their families, and high nobles and officials constantly brought back to life when they must all suffer permanent death. Raise Dead should be more difficult, costly, and be subject to a number of outside limitations that can render it useless. The Con-loss limit only restricts the number of times a raise can be done. If it is switched to the other limits outlined above, I think it would still be balanced (although with abstract hit-points, it would be impossible to determine brain/spinal cord damage directly). True Resurrection (along with Miracle and Wish) should be removed from the inventory of standard spells that are readily available to clerics. They should only be special grants from the gods for exceptional services rendered or the fulfillment of prophecies. Raise Dead only requires a 9th level cleric. That is not that high a level on a national scale, and certainly not out of line for the national scale of the Eberron setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The resurrection problem. Case in point: Eberron
Top