Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The resurrection problem. Case in point: Eberron
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Embermage" data-source="post: 5611230" data-attributes="member: 85312"><p>In Sharn: City of Towers (pages 20-21) six people are listed as being capable of casting raise dead, in the biggest city on the planet. None are capable of regeneration or resurrection. Barring the use of gentle repose, that leaves 9-12 days for the deceased to be brought back, which may not be possible during the war (especially since it might take days just to <em>find</em> the king's brothers on a large battlefield).</p><p></p><p>As others have pointed out, the only vaguely friendly npc specifically called out as being able to cast resurrection or true resurrection is the Keeper of the Flame, eleven year old jaela Daran. But the Keeper only has access to those spells within the confines of Flamekeep, and the church of the Silver Flame specifically avoids raising the dead - even the most virtuous champions - because of the belief that those souls join with the Silver Flame after death, and to bring them back is counter to that doctrine.</p><p></p><p>So realistically, not much is needed to ensure that a dead man stays dead. Per the spell description on Raise Dead, "While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life." A DM could interpret this (as I do) to mean that raise dead fails on any corpse that has been torn apart, since it says nothing about reconnecting limbs or reattaching heads. From a strict reading, decapitation prevents raising, making permanent death as simple as a coup de gras.</p><p></p><p>But what about the queen, assassinated in the heart of the country, where it should be easy to take her to a Jorasco clinic for raising? Other people have pointed out that death magic prevents raising, but that's not what the spell says. It specifies that "a person ... killed by a death <em>effect</em> can't be raised by this spell" (emphasis mine). </p><p></p><p>How does one kill a queen? With an assassin, of course. And the assassin's death attack prevents raising, by RAW. That's why they get paid the big bucks.</p><p></p><p>As you can probably tell, I've struggled with this question as a DM also, but the bottom line is that making death permanent in Eberron isn't difficult at all. Not every corpse can be raised, very few people can cast raise, and plenty of conventional means exist to keep the dead dead. The same coup de gras that makes sure your foe/victim is dead, rather than merely wounded, can also serve to make sure that he remains a corpse forever.</p></blockquote><p></p>
[QUOTE="Embermage, post: 5611230, member: 85312"] In Sharn: City of Towers (pages 20-21) six people are listed as being capable of casting raise dead, in the biggest city on the planet. None are capable of regeneration or resurrection. Barring the use of gentle repose, that leaves 9-12 days for the deceased to be brought back, which may not be possible during the war (especially since it might take days just to [I]find[/I] the king's brothers on a large battlefield). As others have pointed out, the only vaguely friendly npc specifically called out as being able to cast resurrection or true resurrection is the Keeper of the Flame, eleven year old jaela Daran. But the Keeper only has access to those spells within the confines of Flamekeep, and the church of the Silver Flame specifically avoids raising the dead - even the most virtuous champions - because of the belief that those souls join with the Silver Flame after death, and to bring them back is counter to that doctrine. So realistically, not much is needed to ensure that a dead man stays dead. Per the spell description on Raise Dead, "While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life." A DM could interpret this (as I do) to mean that raise dead fails on any corpse that has been torn apart, since it says nothing about reconnecting limbs or reattaching heads. From a strict reading, decapitation prevents raising, making permanent death as simple as a coup de gras. But what about the queen, assassinated in the heart of the country, where it should be easy to take her to a Jorasco clinic for raising? Other people have pointed out that death magic prevents raising, but that's not what the spell says. It specifies that "a person ... killed by a death [I]effect[/I] can't be raised by this spell" (emphasis mine). How does one kill a queen? With an assassin, of course. And the assassin's death attack prevents raising, by RAW. That's why they get paid the big bucks. As you can probably tell, I've struggled with this question as a DM also, but the bottom line is that making death permanent in Eberron isn't difficult at all. Not every corpse can be raised, very few people can cast raise, and plenty of conventional means exist to keep the dead dead. The same coup de gras that makes sure your foe/victim is dead, rather than merely wounded, can also serve to make sure that he remains a corpse forever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The resurrection problem. Case in point: Eberron
Top