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The resurrection problem. Case in point: Eberron
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<blockquote data-quote="wingsandsword" data-source="post: 5611258" data-attributes="member: 14159"><p>I've got to disagree there. 9th level spells are supposed to be special and unique, they are supposed to be massive and exceptional, being more than just lower level spells with bigger numbers.</p><p></p><p>If Wish, Miracle and True Resurrection are that common in your games, you should more re-think why do you have so many 17th+ level casters running around?</p><p></p><p>Even in higher-magic settings like Forgotten Realms or Planescape, a 17th level Cleric may well be the High Priest of his entire religion (especially smaller faiths), and some religions may well not even have a single cleric capable of 9th level spells.</p><p></p><p>Some 2nd Edition AD&D books, ones meant to emulate historical eras or styles, typically put the highest level Cleric in a fantasy medieval Europe at around 15th level (supposed to be the Pope, and maybe the Patriarch of Alexandria). Order of the Stick is a very popular bit of D&D fiction on the web, and the main characters don't know of a single friendly and good-aligned cleric of that level in the entire world (they suspect that the BBEG Goblin Cleric Redcloak, High Priest of his entire religion and supreme leader of all goblinoids, is about 17th level). The Grand Druid in 2e, the most senior ranking Druid on the planet, is 15th level, as written into the RAW (not to mention the similar limits on Assassins and Monks in 1e, where neither class could get anywhere near 20th level, I think Monks went to 17th level and Assassins to 16th, with only one of that level in the world).</p><p></p><p>If PC's get high enough level that they have access to magic like Wish and True Resurrection, as a DM you have chosen to run a high-powered game where the PC's should be major movers and shakers in the world. 6 17th level characters can influence world events in almost any D&D setting more than an entire normal army or most kings.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5611258, member: 14159"] I've got to disagree there. 9th level spells are supposed to be special and unique, they are supposed to be massive and exceptional, being more than just lower level spells with bigger numbers. If Wish, Miracle and True Resurrection are that common in your games, you should more re-think why do you have so many 17th+ level casters running around? Even in higher-magic settings like Forgotten Realms or Planescape, a 17th level Cleric may well be the High Priest of his entire religion (especially smaller faiths), and some religions may well not even have a single cleric capable of 9th level spells. Some 2nd Edition AD&D books, ones meant to emulate historical eras or styles, typically put the highest level Cleric in a fantasy medieval Europe at around 15th level (supposed to be the Pope, and maybe the Patriarch of Alexandria). Order of the Stick is a very popular bit of D&D fiction on the web, and the main characters don't know of a single friendly and good-aligned cleric of that level in the entire world (they suspect that the BBEG Goblin Cleric Redcloak, High Priest of his entire religion and supreme leader of all goblinoids, is about 17th level). The Grand Druid in 2e, the most senior ranking Druid on the planet, is 15th level, as written into the RAW (not to mention the similar limits on Assassins and Monks in 1e, where neither class could get anywhere near 20th level, I think Monks went to 17th level and Assassins to 16th, with only one of that level in the world). If PC's get high enough level that they have access to magic like Wish and True Resurrection, as a DM you have chosen to run a high-powered game where the PC's should be major movers and shakers in the world. 6 17th level characters can influence world events in almost any D&D setting more than an entire normal army or most kings. [/QUOTE]
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