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General Tabletop Discussion
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The resurrection problem. Case in point: Eberron
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<blockquote data-quote="RainOfSteel" data-source="post: 5612028" data-attributes="member: 24460"><p>That is an issue of the local milieu.</p><p></p><p></p><p>Again, those are issues of the local milieu. In the straight rules, when a cleric reaches the appropriate level, the listed spells are available and can be freely chosen.</p><p></p><p></p><p></p><p>Those are conditions imposed on a milieu per the DM's design, which is entirely reasonable, as the DM gets to make decisions like that. They are not part of the RAW.</p><p></p><p></p><p>Common? What are you talking about? I never gave any indication that I thought they should be or were common.</p><p></p><p>If they were only available to rulers (or the occasional adventurer), which is what I was talking about, they'd be quite rare.</p><p></p><p></p><p></p><p>If we're talking the Forgotten Realms, it is dripping with 20+ level spellcasters. Casters of 30+ level and even 40+ level are not unheard of.</p><p></p><p>If you read the Fiendish Codexes and related sources, and you check the CRs, you will see that there is a basic assumption of PCs higher than 20th level, sometimes much higher. At that point, the party cleric is almost certainly going to select True Resurrection as a spell. I would. Unless the DM says, "No." I would hope the DM would politely make such a possibility clear before the campaign began to avoid unpleasant surprises.</p><p></p><p>------------------------</p><p></p><p>I was glancing through my Eberron Campaign Setting and found the <em>Keeper's Fang</em> on page 266. If used to strike a killing blow, it draws the target's soul into the blade and then raise/resurrection effects do not work.</p></blockquote><p></p>
[QUOTE="RainOfSteel, post: 5612028, member: 24460"] That is an issue of the local milieu. Again, those are issues of the local milieu. In the straight rules, when a cleric reaches the appropriate level, the listed spells are available and can be freely chosen. Those are conditions imposed on a milieu per the DM's design, which is entirely reasonable, as the DM gets to make decisions like that. They are not part of the RAW. Common? What are you talking about? I never gave any indication that I thought they should be or were common. If they were only available to rulers (or the occasional adventurer), which is what I was talking about, they'd be quite rare. If we're talking the Forgotten Realms, it is dripping with 20+ level spellcasters. Casters of 30+ level and even 40+ level are not unheard of. If you read the Fiendish Codexes and related sources, and you check the CRs, you will see that there is a basic assumption of PCs higher than 20th level, sometimes much higher. At that point, the party cleric is almost certainly going to select True Resurrection as a spell. I would. Unless the DM says, "No." I would hope the DM would politely make such a possibility clear before the campaign began to avoid unpleasant surprises. ------------------------ I was glancing through my Eberron Campaign Setting and found the [i]Keeper's Fang[/i] on page 266. If used to strike a killing blow, it draws the target's soul into the blade and then raise/resurrection effects do not work. [/QUOTE]
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