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The Retaking of Forgehold - 4E
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<blockquote data-quote="Charwoman Gene" data-source="post: 4320043" data-attributes="member: 5044"><p>[sblock=Enemy Stats](AC/F/R/W) Slinger7(13,12,14,12) -- Kobold5(15,11,13,11)[/sblock]</p><p>Telsayn moves across the room, just out of reach of the kobolds. He then breathes on the two remaining directly in front of him... but both kobolds manage to avoid the nasty goo.</p><p>Mal moves forward and stands in front of Mira, a handaxe in hand. He throws it toward the slinger still standing on the nearest platform. He then draws his second hand axe.</p><p></p><p>Seeing the burly warriors storming up to them, the slingers try to pin down Mal and Telsayn again.</p><p><a href="http://invisiblecastle.com/roller/view/1635719/" target="_blank">The kobolds shoot glue shots at Telsayn, then Mal. (Vs. AC) (1d20 6=9, 1d6 3=8, 1d20 6=21, 1d6 3=5)</a></p><p>The shot on Mal is a solid blow, and manages to coat his legs enough that the fast drying glue sticks him in place. ((5 hp.))</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1635727/" target="_blank">The other kobolds take turns hurling a sludge covered skull attached to a crude set of ropes suspended from the ceiling allowing them to steer its flight and send it to the other platform. The send the skull to seek out Telsayn. (1d20 8=27, 1d8 2=9, 1d20 8=9, 1d8 2=7)</a></p><p>The first blow knocks him back a step and knocks the wind out of him.* ((7 hp.)) The second wildy misses.</p><p></p><p>Initiative Order:</p><p>Telsayn<----Narrative begins here.</p><p>Mal</p><p>Kobold Slingers</p><p>Kobolds<----Narrative ends here.</p><p></p><p>Mira<---- Current initiative</p><p>Arden </p><p>Aelek</p><p>Angel</p><p>Telsayn</p><p>Mal</p><p></p><p></p><p>Battle Summary:</p><p>Mira - 24/24 hp;</p><p>Arden - 24/24 hp;</p><p>Aelek - 25/25 hp;</p><p>Angel - 30/30 hp;</p><p>Telsayn - 15/29 hp;</p><p>Mal</p><p>Slinger 1 - Uninjured</p><p>Slinger 2 - DEAD</p><p>Slinger 3 - <span style="color: Red">Bloodied</span> (D11); Cursed</p><p>Kobold 1 - Uninjured</p><p>Kobold 2 - Uninjured</p><p>Kobold 3 - Uninjured</p><p>Kobold 4 - Uninjured</p><p></p><p>* You take damaged and are pushed back, wind knocking is flavor text.</p><p></p><p><img src="http://farm4.static.flickr.com/3079/2598147299_5252c3c6ff_o_d.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4320043, member: 5044"] [sblock=Enemy Stats](AC/F/R/W) Slinger7(13,12,14,12) -- Kobold5(15,11,13,11)[/sblock] Telsayn moves across the room, just out of reach of the kobolds. He then breathes on the two remaining directly in front of him... but both kobolds manage to avoid the nasty goo. Mal moves forward and stands in front of Mira, a handaxe in hand. He throws it toward the slinger still standing on the nearest platform. He then draws his second hand axe. Seeing the burly warriors storming up to them, the slingers try to pin down Mal and Telsayn again. [url=http://invisiblecastle.com/roller/view/1635719/]The kobolds shoot glue shots at Telsayn, then Mal. (Vs. AC) (1d20 6=9, 1d6 3=8, 1d20 6=21, 1d6 3=5)[/url] The shot on Mal is a solid blow, and manages to coat his legs enough that the fast drying glue sticks him in place. ((5 hp.)) [url=http://invisiblecastle.com/roller/view/1635727/]The other kobolds take turns hurling a sludge covered skull attached to a crude set of ropes suspended from the ceiling allowing them to steer its flight and send it to the other platform. The send the skull to seek out Telsayn. (1d20 8=27, 1d8 2=9, 1d20 8=9, 1d8 2=7)[/url] The first blow knocks him back a step and knocks the wind out of him.* ((7 hp.)) The second wildy misses. Initiative Order: Telsayn<----Narrative begins here. Mal Kobold Slingers Kobolds<----Narrative ends here. Mira<---- Current initiative Arden Aelek Angel Telsayn Mal Battle Summary: Mira - 24/24 hp; Arden - 24/24 hp; Aelek - 25/25 hp; Angel - 30/30 hp; Telsayn - 15/29 hp; Mal Slinger 1 - Uninjured Slinger 2 - DEAD Slinger 3 - [COLOR=Red]Bloodied[/COLOR] (D11); Cursed Kobold 1 - Uninjured Kobold 2 - Uninjured Kobold 3 - Uninjured Kobold 4 - Uninjured * You take damaged and are pushed back, wind knocking is flavor text. [IMG]http://farm4.static.flickr.com/3079/2598147299_5252c3c6ff_o_d.png[/IMG] [/QUOTE]
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