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The Retaking of Forgehold - 4E
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<blockquote data-quote="Charwoman Gene" data-source="post: 4329839" data-attributes="member: 5044"><p>[sblock=Enemy Stats](AC/F/R/W) Slinger(13,12,14,12) -- </p><p>Kobold(15,11,13,11)[/sblock]</p><p></p><p>OOC: Opening the door changes the battle enough I'm updating now,</p><p></p><p>Arden reacts at the sight of the kobolds coming out and sends a blast of freezing energy at the kobold above Mal. It dies, and its frosty corpse releases one of the ropes on the skull, making it dangle in the middle of the room. You grab the skull and can manipluate it a little, within the confines of the ropes.*</p><p></p><p>Aelek, without any throwing hammer left decide to move around Telsayn and charge at the door and force it open. He firmly strike the door with his shoulder. the wood crack under Aelek's charge and the door flies open</p><p></p><p>* Skull trap has a -2 to hit due to your interference. It also has less of a push effect. I accidentally made this trap twice as effective as it should have been, I WILL be adjusting rewards accordingly.</p><p></p><p>Initiative Order:</p><p>Arden<----Narrative begins here. </p><p>Aelek<----Narrative ends here.</p><p></p><p>Angel<---- Current initiative**</p><p>Telsayn</p><p>Mal</p><p>Mira</p><p>Kobold Slinger</p><p>Kobolds</p><p>Guard Drakes <a href="http://invisiblecastle.com/roller/view/1639204/" target="_blank">Guard Drake's initiative. (1d20 3=4)</a></p><p></p><p>**If I haven't processed your action you can reroll.</p><p></p><p>Battle Summary:</p><p>Mira - 23/24 hp;</p><p>Arden - 14/24 hp;</p><p>Aelek - 13/25 hp;</p><p>Angel - 30/30 hp, 1 thp;</p><p>Telsayn - 24/29 hp; immobilized</p><p>Mal</p><p>Slinger 1 - Bloodied</p><p>Kobold 2 - Uninjured</p><p>Kobold 3 - Uninjured</p><p>Kobold 4 - Uninjured</p><p>Guard Drake 1 - Uninjured</p><p>Guard Drake 2 - Uninjured</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4329839, member: 5044"] [sblock=Enemy Stats](AC/F/R/W) Slinger(13,12,14,12) -- Kobold(15,11,13,11)[/sblock] OOC: Opening the door changes the battle enough I'm updating now, Arden reacts at the sight of the kobolds coming out and sends a blast of freezing energy at the kobold above Mal. It dies, and its frosty corpse releases one of the ropes on the skull, making it dangle in the middle of the room. You grab the skull and can manipluate it a little, within the confines of the ropes.* Aelek, without any throwing hammer left decide to move around Telsayn and charge at the door and force it open. He firmly strike the door with his shoulder. the wood crack under Aelek's charge and the door flies open * Skull trap has a -2 to hit due to your interference. It also has less of a push effect. I accidentally made this trap twice as effective as it should have been, I WILL be adjusting rewards accordingly. Initiative Order: Arden<----Narrative begins here. Aelek<----Narrative ends here. Angel<---- Current initiative** Telsayn Mal Mira Kobold Slinger Kobolds Guard Drakes [url=http://invisiblecastle.com/roller/view/1639204/]Guard Drake's initiative. (1d20 3=4)[/url] **If I haven't processed your action you can reroll. Battle Summary: Mira - 23/24 hp; Arden - 14/24 hp; Aelek - 13/25 hp; Angel - 30/30 hp, 1 thp; Telsayn - 24/29 hp; immobilized Mal Slinger 1 - Bloodied Kobold 2 - Uninjured Kobold 3 - Uninjured Kobold 4 - Uninjured Guard Drake 1 - Uninjured Guard Drake 2 - Uninjured [/QUOTE]
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